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Yeah, getting the difficulty right is super hard in a jam, when there's limited time for playtesting. The aim was for it to take the average player 5-10 attempts to win and figure out all the moves, so it was supposed to be fairly challenging. If we had more time, we planned to display hints after each loss.

Thanks for playing our game! And yeah, our animator did a great job -- fun fact, all of the animations were made in one day! The magic of time limits...