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Slime Control's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Metroidvania | #31 | 3.444 | 3.444 |
Enjoyment | #33 | 3.111 | 3.111 |
Design | #34 | 3.000 | 3.000 |
Overall | #41 | 3.028 | 3.028 |
Presentation | #80 | 2.556 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity Engine
Team/Developer
Goop Group
External assets
External assets listed in Attributions on our GitHub page: https://github.com/MitchellCoon/MetroidvaniaGameJamFeb23/blob/main/ATTRIBUTIONS.md
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Comments
I liked the possession mechanics and how it can be used :D Had a small problem with sliding from blocks, but I guess that is slime's everyday trouble :D
Thanks for playing! Yeah, we def could have tightened up the platforming more, appreciate the feedback. :)
A very clever premise, and sophisticated level design. I love the little "warning" signs that serve as instructions. :D
As others mentioned, there is some inconsistency between different visual assets, e.g. mixing line art with pixel art. That said, the game looks quite good, and the color contrasts are adequate, so it's never hard to tell what is going on. The map is very detailed, too.
A nice variety of challenges and hazards throughout the level.
The problem for me was that I couldn't figure out the most efficient way to possess enemies. I could get it done one way or the other, eventually, but they would often take a bite out of me first. And when I got to the point where you have to possess 4 mice, one after another, I just didn't have enough health to survive the segment...
Thanks so much! Appreciate the feedback, the pixel art style was meant to be a placeholder but we were under a crunch to get everything done in time, hence the inconsistency.
Re: possession, that's something we noticed as well and have a patch ready to fix this after the voting period ends. :)
So glad to hear it, looking forward to trying this one again.
I'm working on a whole bunch of updates for the post-jam edition also. :)
Surprisingly good! You have to work a little on art direction, so that all your assets are somewhat in a similar style, because it looks like mashup of random assets found on the internet, but the assets themselves were pretty nice, i especially liked cat and mouse enemies. Character was fun to control, map was well designed, only had few issues with moving platform segments, other than that pretty good game!
Hey thanks for the feedback! The pixel art was supposed to be placeholder but stayed in due to time constraints. But I agree about the line art, I think our artists did a really awesome job. :) Appreciate you trying out our game.
I liked it! Fun to control, good atmosphere, was short but felt like it kept throwing new challenges at me. I think the possession idea was neat, it would be cool if there were more applications in the gameplay for it. Also, "Goop Group" is a great team name!
Thanks so much! We def wanted to add in more enemies that the player could possess. As is usual with jams a lot had to be cut to be able to get the game ready for submission.