A short 10–15 minute rhythm-racing tech concept set in an infernal grindhouse world.
This project was an experiment for me: I wanted to explore architecture design and control while working with coding AI agents, build a cohesive visual style out of AI art, AI video, and shaders, test procedural animation and an AI-driven animation pipeline, and see whether an AI-generated soundtrack could feel organic inside a game where rhythm and music are the core of the experience.
I also put a lot of focus into building a unified control system for different input methods, including gamepad vibration feedback. More technical details are written on the project page.




