hey, thank you a lot for playing and for the kind words!
really happy you liked the gameplay loop. yeah, the incremental and roguelike-ish part was definitely one of the inspirations. i was thinking about roguelike runs, build-making games, and even some mobile-style upgrade loops a bit, but tried to put it into a small jam-sized format
about readability - totally fair. i like the art style too, but i understand that sometimes it sacrifices clarity. i wanted the gameplay to be readable mostly through play, without too many text hints / tooltips / descriptions, but that also means the visuals and UI need to communicate things very clearly
so yeah, this is definitely something i need to polish more. thanks again, really glad you see potential in it!