hey, thank you a lot for playing! really happy you got into the game and enjoyed the art, music and concept
about mission 3 — yeah, it seems to be a bit of a difficulty spike for some players. i think it asks for a pretty fast reaction and a more specific card/shield timing strategy, but does not teach that strategy clearly enough through gameplay
about stats and descriptions — yeah, fair point. i wanted to keep the interface quite minimal and not fill the game with too many hints or numbers. but this is also a harder design task: if i remove detailed descriptions, the game still needs to explain itself naturally through play
so it’s really good to hear that you still figured things out pretty quickly. thanks again, this is useful feedback!