i’ll be honest, i had a pretty hard time getting into this one
i tried to use all the abilities and fight the enemies, but i was not sure if i was doing damage correctly. for example, the ice spikes looked like an attack, but enemies didn’t seem to die from them, so i was confused about how combat actually works
after some time i understood that you can build things, and i managed to build a totem, but this part was not very clear to me at first. i think the idea of abilities turning into build/place actions needs stronger UI feedback or more direct onboarding, because at the start it felt more like i was just using spells, not placing structures
the difficulty also felt very high right away. i still didn’t fully understand the controls and systems, but enemies could kill me in just a few hits, so i couldn’t get past the first wave
one more small thing: the font/UI text was a bit hard to read in some important places
i think the game has interesting ideas, but for me it needs clearer onboarding and a softer first wave so the player has time to understand what is happening