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Kigen Games

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A member registered Jul 14, 2020 · View creator page →

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Cool, I added a "telegraph" mode to certain spells, including Ice Spikes, so the players know the range. I think the error is in the first level, it too much punishing to the player. I changed number related to energy and player hp as well. 

Again, thank you for the feedback, I really appreciate you took the time to pass the first level. Some people just gave up.

Thanl you for the feedback, I am working in a new build with a bunch of balance modifications. Lot of people told me about the difficulty factor, it was too high.

The color palette is simple but very adapted to the theme, the graphics are very awesome. The gameplay is catchy. Good job.

Things to improve?:

- The gameplay is catchy at the beginning but at some point it becomes repetitive. 

- A bit more variety in the sound category.

I have five million dollars after playing this game. Maybe I will create a game jam to share my money with other indie devs. 

Thank you for the feedback :) And yeah, after all the reviews my conclusion was I have to work balancing the game. I already changed some numbers to make it more enjoyable, so I will create a new build after the jam is finished.

A funny one but I am still single :/ I loved the graphics and enjoyed the experience of trying to hit with cosmic horrors xD. Very simple gameplay but enjoyable. 

Things to improve?:

- Music, at some point it feels repetitive.

- More "juicy" effects helps with this type of games a lot.

- Use better fonts and the game will gain more points in the graphics.

I had a long time without playing this type of games, so I really wanted to play it. Sadly I tried the three commands exposed as exmple and nothing worked. I am sorry :/

I liked the game and the fact the game was made with Rust makes me happy. The graphics are simple but the color palette is amazing, the sound is good as well. 

Things to improve?:

- I love platforms but not everybody feel the same way, I think balancing the jump would make the game more enjoyable for non-platformers people.

Good job in general, I liked the visuals and the controls. These 2 factors carry the game.

Things to improve?:

- It is too easy, maybe changing the velocity of the enemies and their algorithm would help.

- You provide a big map, but it feels incomplete, because the reason I already mentioned.

- If you provide a big map, then I don't see a timer as a good strategy to catch the player feeling.

Thank you for the detailed feedback, it is so helpful :) I think I will add more elements to the GUI to help the players to understand the mechanics. I have to work in the balance as wel

Thank you for the feedback and for playing the game. Other people have said the difficulty is a bit high as well, I will work on it :)

Good graphics for the type of game and good readability of the game style, it's an adventure game clear as water. One of the thing to achieve in an adventure game is the feeling of the world as a huge scenario and you made it. 

Things to improve?:

- Balance: the dungeon is hard but funny, just need a little work on balance stuff.

Solid game, I really like the art style. The sound is great as well. The camera movement doesn't feel static. Good job with art in general.

The atmosphere is accurate and the game design fit very well when all the elements are fused.

Things to improve?:

- Some user experience components feel like hard sometimes because there are a few bugs. 

The game is well connected to the lore and the atmosphere is accurate. I enjoyed the gameplay even being terrible at pointing with the mouse.

Things to improve?:

- The addition of more juicy effects will help the player to enjoy the gameplay more.

- The sound and graphics can be improved to add more readability to the game.

I enjoyed the graphics, those shaders to make the game look like old are really good ones. The gameplay is chill, it fits with the game type. I enjoyed the experience :)

Thing to improve?: 

- i didn't feed the music connected to the game.

- The GUi looks good but it doesn't provide clear information about what everything do. Things like hover info would really help.

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It's a graph algorithm to path selection, here is a good explanation https://www.redblobgames.com/pathfinding/a-star/implementation.html

I always do the movement in one of two ways: 

- As I use Godot, if I have a non movement frenetic use case I use navigation agent 2d/3D.

- If I am using another engine or don't feel like using nav agents, I use the scent chasing. Where I put "scents" with position data every certain time to the chaser object, so they follow these points.

- I create a preconfigured grid with many position components, then I apply A* over this grid. I used this when I was trying to create a clone of hotline miami, the game was a failure xD but the algorithm worked hehe.

Most of the trending engines already have implementation of this algorithm, so you don't have to reimplement it again and again.

I was very nostalgic while playing the game, and after 2 failures I climb the ladders. I have to say I wanted more content.

The graphics are not beautiful but fits in the game.

Things to improve? Add some music, I don't know if it was my computer but I didn't hear any sound. The movement was kind of weird, but you can improve it with some A* implementation.

I played PvZ and loved it, and yes, it's a clear reference. I am glad you liked the mechanics.

I love the art and the gameplay is fun as well(I was like playing with the prisioner for while xD). Smart way to fit with the theme. Again, a huge congrats for the art it looks amazing :)

Things to improve? I think the GUI and user experience will help to make the game more readable.

I hated that computer so much haha but enjoyed the experience provided. The theme was interesting.

Only things I would improve are the sound, maybe adding a more immersive background music and the atmosphere to make the player feel more danger.

It's a fun game, my mind is crap so I couldn't make big numbers but enjoyed the sessions. The art is appropiate and it polished enough.

If I had to change something, I would add a bit of narrative to the mechanic associate it with the theme.

i tried to run this game in my browsers(Chrome and Brave) and it just showed me a bloody image and a creepy sound after clicking on it. Good atmospheric sound but sadly I couldn't play the game :(

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I liked the mechanic, smart way to handle the inevitable decay. The narrative is funny .

Only things I would fix is that sometimes the mouse doesn't  provide the aiming but move to the direction the character is moving, and polish the graphics and sound a bit more.

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Remember you can recover your energy in exchange of life and you can recharge your life with the hekate totems. The challenge is to master the balance between these components. It's like a "controlled decay".

Thank you for playing the game :)

Sources here

This is a great idea! I like this type of simulations because we can understand the model while we are playing! Good job. By the way in MacOS I followed the instructions and had to change "Metabolize!" by "Metabolize\!".

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Hello, first of all thank you for your review. It is really valuable for me.

On the other hand, the fail/win windows will be added after the jam :)

Hi, thank you for playing the game and provide the feedback! :)

Hey! Thank you for playing the game and reporting the bug! It is a weird one but we will try to figure out and fix it!

Really solid puzzle game!  Awesome job! I think this one is ready to be released soon!

Nice concept here! :) Good job creating the atmosphere. Please add more abilities! 

I think this is a great idea, an original concept. Just one thing, the psychics of the car jumping are weird sometimes. I think it could be fixed modifying factors as floor normal and stuff like that.

For the rest of the aspects, it was a good job! :)

Thank you for playing the game! :) And yes, After the jam we will work on adjusting the difficulty, specially for the first level.

Thank you for playing the game! :) And yes, After the jam we will work on adjusting the difficulty, specially for the first level.

Thank you for playing the game! :)

Thank you for playing the game! :)

Thank you for playing the game! :)