Nice game, very well applied physics, the sound of the ball against the wood is relaxing.
Kigen Games
Creator of
Recent community posts
Cool, I added a "telegraph" mode to certain spells, including Ice Spikes, so the players know the range. I think the error is in the first level, it too much punishing to the player. I changed number related to energy and player hp as well.
Again, thank you for the feedback, I really appreciate you took the time to pass the first level. Some people just gave up.
A funny one but I am still single :/ I loved the graphics and enjoyed the experience of trying to hit with cosmic horrors xD. Very simple gameplay but enjoyable.
Things to improve?:
- Music, at some point it feels repetitive.
- More "juicy" effects helps with this type of games a lot.
- Use better fonts and the game will gain more points in the graphics.
I liked the game and the fact the game was made with Rust makes me happy. The graphics are simple but the color palette is amazing, the sound is good as well.
Things to improve?:
- I love platforms but not everybody feel the same way, I think balancing the jump would make the game more enjoyable for non-platformers people.
Good job in general, I liked the visuals and the controls. These 2 factors carry the game.
Things to improve?:
- It is too easy, maybe changing the velocity of the enemies and their algorithm would help.
- You provide a big map, but it feels incomplete, because the reason I already mentioned.
- If you provide a big map, then I don't see a timer as a good strategy to catch the player feeling.
Good graphics for the type of game and good readability of the game style, it's an adventure game clear as water. One of the thing to achieve in an adventure game is the feeling of the world as a huge scenario and you made it.
Things to improve?:
- Balance: the dungeon is hard but funny, just need a little work on balance stuff.
Solid game, I really like the art style. The sound is great as well. The camera movement doesn't feel static. Good job with art in general.
The atmosphere is accurate and the game design fit very well when all the elements are fused.
Things to improve?:
- Some user experience components feel like hard sometimes because there are a few bugs.
The game is well connected to the lore and the atmosphere is accurate. I enjoyed the gameplay even being terrible at pointing with the mouse.
Things to improve?:
- The addition of more juicy effects will help the player to enjoy the gameplay more.
- The sound and graphics can be improved to add more readability to the game.
I enjoyed the graphics, those shaders to make the game look like old are really good ones. The gameplay is chill, it fits with the game type. I enjoyed the experience :)
Thing to improve?:
- i didn't feed the music connected to the game.
- The GUi looks good but it doesn't provide clear information about what everything do. Things like hover info would really help.
It's a graph algorithm to path selection, here is a good explanation https://www.redblobgames.com/pathfinding/a-star/implementation.html
I always do the movement in one of two ways:
- As I use Godot, if I have a non movement frenetic use case I use navigation agent 2d/3D.
- If I am using another engine or don't feel like using nav agents, I use the scent chasing. Where I put "scents" with position data every certain time to the chaser object, so they follow these points.
- I create a preconfigured grid with many position components, then I apply A* over this grid. I used this when I was trying to create a clone of hotline miami, the game was a failure xD but the algorithm worked hehe.
Most of the trending engines already have implementation of this algorithm, so you don't have to reimplement it again and again.
I was very nostalgic while playing the game, and after 2 failures I climb the ladders. I have to say I wanted more content.
The graphics are not beautiful but fits in the game.
Things to improve? Add some music, I don't know if it was my computer but I didn't hear any sound. The movement was kind of weird, but you can improve it with some A* implementation.





