i remember seeing this game in one of the development screenshots, and it already caught my eye back then. i remember thinking: wow, this looks really polished and ambitious for a jam game. so it was cool to see it here and finally be able to play it
first small issue for me was the menu: for some reason the mouse didn’t work there, or at least i couldn’t use it. maybe it is intended to be keyboard or gamepad, but it was a bit unexpected at first
small thing about controls: for some reason i didn’t notice the interaction key in the game at first, and i also didn’t see it in the itch page description. not a big problem, but personally i think E or F would feel more natural for interaction than Space, because they are more common for that in games
i also really like the post-processing effect with those moving shimmering circles. it looks cool and adds a lot to the mood. one small thing: sometimes it feels like the texture is sliding over the objects because it moves relative to the camera. maybe it would feel even better if it was more locked to the world position
combat felt a bit too locked for me. attack animations block movement for quite a long time, and if i click a few times, the game seems to queue attacks, so sometimes i wanted to move away but the character kept attacking
enemy hits also stagger you, so together with the long attack locks it can feel like you lose control for too long. i understand the souls-like idea of commitment, but here it felt a bit too heavy for me. maybe shorter locks, less input queueing or a small cancel window would help
overall, the game is cool. i liked exploring this strange mysterious mansion, and the atmosphere has some nice Bloodborne-like vibes
it feels like a serious and ambitious jam project with its own little world. even without a map, the level design felt pretty intuitive most of the time, and i usually understood where i could go next from the environment