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(+2)

cool little game. it is very short, but there is still a small gameplay idea here, and i liked the concept of space whales. this kind of whale imagery in strange cosmic places is just interesting by itself, it reminded me a bit of the whale-like feeling in Death Stranding

the main thing that felt strange to me was the controls and UI states. it feels like you are in dialogue, binoculars and archive mode almost at the same time, so it takes a little moment to understand how everything works

also, switching archive tabs with the mouse felt a bit awkward, because when i move the mouse up to the tabs, the character camera also looks up. but overall, after a short time, i understood what to do, so it was not a big problem for me

nice concept and mood

(+1)

Thank you very much for comment.

About the game mechanics: it was originally planned that the action would take place inside a space station, and all objects: binoculars, radio and archives were supposed to be separate elements and objects on scene.

But unfortunately I didn’t managed time as well as I hoped and I needed to change base idea quickly and still create something good. I decided to go with UI elements on suit to explain how Player has access to everything at once, but I agree menu needs to be reworked if I will stay with this concept.

The idea with whales and eyes was this: I wanted to touch on the theme of fear of the unknown, when we don't understand what happened and are powerless to change it. We are unwitting witnesses, finding ourselves in the worst possible place. And we cannot change it ... just observe and learn... and may be it will help someone else or not. “No happy ending in sight for us ”

At the end I think game turn out to be more on the bright side even with such ending.

Thank you again for you opinion and comment!