Thank you very much for comment.
About the game mechanics: it was originally planned that the action would take place inside a space station, and all objects: binoculars, radio and archives were supposed to be separate elements and objects on scene.
But unfortunately I didn’t managed time as well as I hoped and I needed to change base idea quickly and still create something good. I decided to go with UI elements on suit to explain how Player has access to everything at once, but I agree menu needs to be reworked if I will stay with this concept.
The idea with whales and eyes was this: I wanted to touch on the theme of fear of the unknown, when we don't understand what happened and are powerless to change it. We are unwitting witnesses, finding ourselves in the worst possible place. And we cannot change it ... just observe and learn... and may be it will help someone else or not. “No happy ending in sight for us ”
At the end I think game turn out to be more on the bright side even with such ending.
Thank you again for you opinion and comment!