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i’ll be honest, i’m not really a visual novel enjoyer, so i only played the beginning, up to the part where Lily is going to the tower and talks about the diary

from the description, it looks like a pretty big and detailed story, so i think this is something you need to sit with for a longer time, especially if you are into visual novels

one thing i was a bit confused about is the jam scope. from the description, it sounds like the game was made over two months, so i’m not sure how it fits the jam rules. maybe i misunderstood something, but it felt a bit unusual for a jam entry

that said, i think the author clearly has something to say with this project. the art and music seem AI-generated, but it feels like there was selection and direction behind them, not just the first random result. here, at least for me, it feels more like a way to help express the idea, mood, feeling and emotion behind the story, so it worked okay for me

the atmosphere is pleasant, and the music worked nicely for the part i played. i think i heard mostly one track, but it helped set the mood

if i was more into horror visual novels with school, romance and mystery themes, i think i would probably spend more time with it

nice work, and good luck with the project!

(6 edits) (+1)

Hello Yigressio. I am really glad that you took your time to write an opinion, and thanks for honestly pointing it out.

I see that you aren't into visual novels so much.. i wasn't too. I made it visual novel, as they are better for telling long stories in a systematic way..

About the jam —that’s fair, I should’ve clarified it better on the page. The submission itself was put together within the jam period.. So i just put my game in a few jams that looked like they matched my game's theme.. I have used AI tools for The Art and Music generation.

The soft piano music is there as a Background theme. There are several more.

The game's pacing at the start is intentionally slow as i need to build player's emotional attachment with the characters but i still am working on the pacing.

Lastly, Thank you once more for your feedback..