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Layla

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A member registered Jun 16, 2019 · View creator page →

Creator of

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Super fun and polished! Had a ton of legit fun while going through the game and learning the mechanics! Never got bored.

Great work!

Ran in a tiny borderless window in the center left of my screen for some reason. Once I figured out what was going on with the main menu, the game was pretty fun. Good job!

Very fun! Struggled a bit with the last level, but kudos!

Love the idea of a tower defense here! It’s a bit difficult, but had tons of fun with the cheats. Reminded me a bit of playing the hacked flash games in the good ’ol days.

Great work!

Koala is super cute! Amazing work! I enjoyed solving all the puzzles! I feel all that was missing was some light-hearted music during game-play.

Great work!

The linux build worked for me. I’m guessing the dev’s have an embedded pck

Had a good amount of fun! Game has some very intense and difficult moments. I appreciate the sound and music, while simple I felt like it added a lot.

Great work!

Good job on getting your first game to the finish line! I really liked the design for the player character! Would have loved to see a win condition though.

Great work!

Great feedback from clicks!

Thanks Adam! I really want to go through and give it a bit more polish, but I gotta lot of code I want to refactor. lol

It pretty fun once I got on each character’s abilites. The core game loop is good!

I’d love to see some hotkeys for the abilities! It’d make games move a lot faster once players get a hang of the characters move set.

It played pretty well! The sounds effects went well if the asset pack to give an eerie feel when using headphones. I’d love to get more feedback from enemy attacks. It can be a bit hard to react when there is more than one enemy. Great job! :)

Thanks for the feedback! When, I created it, I knew their would be that problem of jumping off the edge, but I’ve kept forgetting to fix it. lol

I have now two issues open related to your feedback!

Thanks, I appreciate it!

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So I looked into it and it seems that the file is a zip package, but for whatever reason, is missing the file extension. So until this is resolved in the pipeline, you should be able to append a .zip and extract it. :)

https://github.com/josephbmanley/the-connection/issues/2

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Thanks for the feedback! Throughout the jam, I made a lot of changes to the fonts and the like, but it’s faaaar from perfect and definitely still needs work.

Edit: Opened a related issue on GitHub https://github.com/josephbmanley/the-connection/issues/4

That’s unfortunate. I have little to no experience with osx and do not have a way to test it at the moment. I’ll definitely look into it though.

Apologies for the broken export!

A pretty creepy game. Real good for your first jam! I like the opening particles and the ambient sound effects really gave a feel to the experience.

Little tip, as a linux user, I had to install an additional package to unpack a rar file. Not super important, as we are minority of users, but a zip or tar would have been preferred. ;)

Good job!

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Thanks for the feedback! I feel that I need to rework certain narrative portions, but I am glad you enjoyed it.

Haha. Yeah, elevators were something I scoped out, definetly something that should be added though. https://github.com/josephbmanley/the-connection/issues/5

I am super interested in this product, but I was wondering what the status or future is for a Linux release?

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Hello there!

Glad you came across my post!

My name is Joseph Manley, and I am a fairly experienced programmer, especially in the realm of Networking and DevOps. I’ve been making hobby projects with Unity for a little more than four years and been doing the same with Godot over this last year.

When working on projects, I am a big fan of building and integrating custom pipelines and tools, which means that I prefer my code to be modular, reusable, and easily configurable.

I am a big fan of strategy, multiplayer, RPGs, and casual adventure games, but I am willing to work on anything exciting and innovative.

Notable Projects

Heroic Lab’s Nakama on ECS

AWS CloudFormation stack of the containerized version of Nakama running on ECS. This stack contains the needed infrastructure to entirely run Nakama securely with SSL and set up for easy integration with Nakama enterprise.

GitHub: https://github.com/josephbmanley/ecs-nakama

Glitch in the System

Glitch in the System is a terminal styled jam platformer with random map generation. As this was a solo project, I am responsible for mostly the whole thing, aside from the sound assets I used.

Itch.io: https://joebmanley.itch.io/glitchinthesystem

He Has Hostages

A top-down jam game where you grab as much money as you can and get out! In this project, I was in charge of the code, design, and project management.

Ludum Dare: https://ldjam.com/events/ludum-dare/43/he-has-hostages


If you have any questions about my experience, technology, or anything else, feel free to reply to this post or contact me on social media. Please note that for any long term project, I would like some sort of financial compensation of some sort due to the risk of projects falling apart.

If you would like to schedule a meeting with me, you can do so here.

Thank you!

Links of interest:

Thanks for giving it a play! I've added the the bugs you mentioned to my agile board. The generation still needs a bit of work right now. lol Currently, they just spawn randomly in the map alongside everything else.

Currently, they are meaningless. lol I put them in to be part of an upgrade system I still haven't implemented.

I think it tries to by default, I'm not 100% certain what causes the file to get improper permissions. I make my builds via Linux command line, so I've never had that issue.

I got it to work, so it seems that your Linux build for whatever reason does not have execute permissions. (I've encounted this with a few other Godot games) In any unix environment (Windows Linux subsystem would work), you can run `sudo chmod +x APPFILE.x86_64` and that'll fix the issue.


Btw, good game, it played pretty well. I stood on the sides of the walls a few times, but I'm not sure if that was intentional or not. lol

Just beat the game, I gotta say. It was beautiful. The mechanic was super fun and actually made me play through a few times. lol Great job!

I'll give it a play when I get off work. Run the command `sudo chmod +x GAMEFILE` If you run that command before uploading it, future users shouldn't have that issues.

WASD or arrows to move, space to jump, click to attack

Your game looks pretty fun, but I think there is an issue with the linux build (I run Fedora 29) and I get "Could not display 'MobGlitch.x86_64'"

I don't know what to say besides "What the fuck!" and that a great experience.

I tried to run you linux build, but it is missing the .pck file.

I played it a few times, the best time I got was 45 seconds. It's probably a lot of RNG, but it felt as if I just screwed up a lot which is good! I think you could do some experimentation with the art style, but besides that it would make a great arcade game.

The game was super hilarious! The concept was great. I had a few issues with hitting the vertical boxes, perhaps it was a hitbox issue? The game provided a couple super fun minutes  and brings back the days of fixing my grandmother's PC. lol

Hey, I wanted to give your game a try, but I think there is an issue with the Linux build, I keep getting the message "Could not display 'Linux.x86_64'"

I like the ideas, thanks for the feedback. I added your ideas to my agile board. :) I think a mini map would be pretty cool, I have a few ideas on how to possible implement it.

I put together some time today to implement that. :)

Hey SekoiaTree, thanks for the feedback! The desktop versions were temporarily down due to an export error. (They're now back up!) As for a tutorial, I agree, I'd like to implement a more subtle way to introduce players to game mechanics.

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I must've used the build tools incorrectly. Thanks for letting me know. lol


UPDATE: Client builds are now being properly being exported.