Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

The Dark TowerView game page

Master the magic of casting orbs to defeat monsters and ascend the tower
Submitted by Nothing (@NothingSuddenly), Splattie (@splattie_), Kijo (@Kijo_dev) — 8 minutes, 24 seconds before the deadline
Add to collection

Play game

The Dark Tower's itch.io page

Results

CriteriaRankScore*Raw Score
Accessibility#13.8503.850
Theme#24.2504.250
Audio#24.2504.250
Overall#24.0574.057
Fun#24.3504.350
Graphics#34.5004.500
Originality#143.8503.850
Controls#173.3503.350

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.4.4.stable

Wildcards Used
N/A

Game Description
Save the world from the 50 year's curse. Climb the Dark Tower with newfound abilities and conquer your fears.

How does your game tie into the theme?
The mage uses orbs to help in combat.

Source(s)
N/A

Discord Username
Kijo#4672, Nothing#3367, Hux#1727

Participation Level (GWJ Only)
4

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I really love the music and art style but, I think charge mechanic is kinda hard to learn. Aside from that game is pretty fun.

Submitted(+2)

Wow. This was extremely cool. Once I understood the charge mechanic it really interested me. I think maybe it would have felt a bit better to use a different button to activate it, but I'm not sure. Overall the placing of the orbs, picking them up to get the combos while charging, and then seeing how it affected your attacks was really satisfying, and I feel like you could go pretty far with this mechanic.

Aside from the super unique mechanic, the music was great. I loved it. The art was also really nice. I think this is just fantastic, and would like more.

Submitted(+2)

I was able to get a hang of the game by the end, but I definitely feel the system could have been taught better and/or made more intuitive to the player. There is also a bit too much downtime with being able to attack a lot then you have to kind of sit and wait and do nothing while reloading. maybe just have the reload not be limited, and instead have the time to grab orbs while charging to be limited making where you place them more important and have the time scale up a bit with each orb. I do like the mechanic of having to grab the orbs to get more power, but maybe have them not get destroyed on walls but bounce a bit further or something to make it still possible to get them possibly. I respect the choice of going for a rouglike, but it is very tough to get something that requires a lot of balance and variety just right in such a short time.  Good effort and I hope you either continue to improve this game if you want, or make even better games!

Submitted(+1)

I really liked the artwork and atmosphere of this game.  I found the game play was hard to get used to, though.  The main mechanic seems to be about reloading which is not really the most exciting thing to focus on in a roguelike. I also found it very difficult to coordinate that with running around the maze to avoid monsters.  Most of the time I was just trying to figure out whether or not I had any charges left.

Submitted(+1)

The graphics and music are very nice in this one, but I'm afraid I just couldn't get my head around the controls. I have no idea what makes the difference between shooting lemons and throwing out the orbs - or how to make the orbs do anything useful.

Submitted(+1)

Nice arts and the idea of orb modifiers is really interesting! Good job!
The orb charging and selections are not very intuitive to me so I am not sure whether I played it correctly. I will play again after I have watched someone streamed the gameplay.

Submitted(+1)

Super fun and polished! Had a ton of legit fun while going through the game and learning the mechanics! Never got bored.

Great work!

Submitted(+1)

This game as astonishingly polished and it was pure pleasure for me to see and play.  The mechanic of having to collect your orb was great as well since you need to actually think ahead and control your spacing, not just choose and shoot.

Although the controls of charging the orb wasnt explained at first so I spent a good time half of the game being superly confused how to shoot, spamming the left click.

Submitted(+1)

The pixel game arts, sounds, and gameplay system are polished and suitable for a commercial project.

The only difficult part is spell control, which I didn't quite understand but will try again later.

Excellent work, and I notably like the game page design.

Submitted(+1)

great pixel art