The graphics were awesome. Great color choice. The sort of noir, superhero vibe that you've got going is totally rad. Everything looked and felt smooth and polished. I'm totally blown away at what you pulled together in such a short period of time. Strong work!
Play game
One's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #6 | 4.385 | 4.385 |
Originality | #8 | 3.769 | 3.769 |
Graphics | #11 | 3.538 | 3.538 |
Overall | #12 | 3.449 | 3.449 |
Controls | #12 | 3.231 | 3.231 |
Fun | #13 | 3.231 | 3.231 |
Audio | #21 | 2.538 | 2.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot version
3.2
Source
No
Game description
A glitch stops you from replaying the game! Sneak around and avoid hats.
Discord username
SekoiaTree
Participation level
2nd
Comments
I really like how you build in the glitch theme. A bit more explanation for the distracting blocks would have been helpful, as the others already mentioned
Hey, I wanted to give your game a try, but I think there is an issue with the Linux build, I keep getting the message "Could not display 'Linux.x86_64'"
I got it to work, so it seems that your Linux build for whatever reason does not have execute permissions. (I've encounted this with a few other Godot games) In any unix environment (Windows Linux subsystem would work), you can run `sudo chmod +x APPFILE.x86_64` and that'll fix the issue.
Btw, good game, it played pretty well. I stood on the sides of the walls a few times, but I'm not sure if that was intentional or not. lol
This game was super difficult, but also super fun. I really enjoyed it. Figuring out what all would cause glitches was decent. I played the "better" version, and the only thing I'd say is to make it more obvious how the rocks work to distract hats and stuff. Really just a little bit better tutorial (as you mentioned before) and I think you have a top-notch submission here.
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