This jam is now over. It ran from 2019-06-14 04:00:00 to 2019-06-23 04:00:00. View results
Welcome to the Godot Wild Jam which starts the second weekend of every month.
Whether you're a person who likes to go wild, a casual game dev, Godot fan, or you just stumbled upon the engine recently and would like to have a go at it, then this is the event for you.
Interested in using the Godot Wild Jam logo in your game as a splash screen? Go to this Google Drive and download: Godot Wild Jam Logo.
DISCLAIMER: We encourage participants to build from the master branch to continue stress testing the engine. We understand this is not for everyone but believe that the usage would be invaluable to making Godot even better! If you find a bug, please report it by opening an issue on the GitHub repository.
Submission Details:
Latest Godot build - Build for Mac OSX, Linux and Windows + export templates with every update to master (bleeding edge), provided by iFireGames
Members of the community and public will be judging games on the following:
> Theme: How well does the game adhere to the chosen theme?
> Fun: Was it fun? Enjoyable?
> Controls: How smooth is the game? Are the controls clunky or intuitive?
> Graphics: Does the game look good? Does the art style fit the type of game? Is the pixel art charming?
> Audio: How is the music? Does it fit? What about the sound effects?
> Originality: Were you pleasantly surprised by some game mechanic or design in the game?
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