Quote from the post:
- Automated Speciation System + Tree of life
That's a classifier, so yeah, it's already planned for 0.6.0. The rest might be planned too
According https://spec.commonmark.org/0.29/#html-blocks , markdown should support raw HTML in specific cases. This allows infinite flexibility, which is nice when you want to use pure text files with some extra flair occasionally. One way I've personally used them is with <details>, for collapsible sections in HTML. Anyway, is it possible to have raw HTML support, or does it violate some philosophy of the project?
Thanks in advance!
Integrated latex sometimes uses $ as a delimiter. I already have some notes in this format, and it'd be great if I could use it (especially since writing ```latex is unwieldy, particularly to take notes for classes..). Alternatively, custom delimiters would be great.
$ is generally for inline math, and $$ makes a new centered line with just the math.
Thanks!
Any possibility to get an export for mac/linux? Almost got it working with wine, it doesn't crash (icon.ico was corrupted), but I only see the arrows, and all the icons, so no text.
Edit: Somehow, it works now! I think it's because I installed the font in the app.asar. An export would be nice tho.
Edit2: It seems that I need to maximize the screen before it works. Weird, but whatever
Good art, good sound, and gameplay that both worked, and had good AI. Was quite stressful, but it was a bit repetitive at times, and the cumbersome-nesss feature was a bit annoying. A possible system to mitigate that would be to have a sprint, with a stamina bar, but the bar decreases faster when carrying something. Then, you still move at the same speed but you still have to be careful of the monster. Anyway, very good horror game for a jam
The theme fits well and the artstyle is very cute! I had two issues with it: applying spells to an ally is quite hard, because they constantly move and mass heal should apply to everyone immediately. Second is that the balance might need a bit of work, since I never ran out of many, but was constantly applying spells. Other than that, very nice game, great work!
Very nice! I agree with the other commenters on how there should be more time. I barely could organize my pile before it messed up again, and I definitely didn't have the time to make the gear swap to the right enemies. I feel like a better item movement control would be necessary, like being able to pull an item back. This would also fix my other issue of putting items on the edge accidentally and being forced to throw them out. Very good concept and very well executed for a jam though!