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xsedim

61
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A member registered Jun 11, 2020 · View creator page →

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Recent community posts

 cbheese

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hi name twin! really enjoyed playing this. it's really cool as is, and no doubt could continue to grow with some balancing and new features. i definitely think having more incentive to shoot the enemies would be good, as they're pretty easy to just run around and just keep the gun aimed at yourself the whole time. the whole "running around the circle" bit can be a bit boring. adding more enemies types, and just more enemies in general, would definitely fix that. but overall, the feature of risk vs. reward with choosing your bullet order in the gun is a really neat mechanic. not to mention the visuals are top notch. obviously a few default unity UI elements still that don't look great, but that's to be expected for a game jam entry lol. the pixel shader is really cool, and the sanity vision works well with it. i look forward to seeing where this game goes if you continue to develop it!

thanks for playing! unfortunately the jam version doesn't have the infinity track because i just barely ran out of time to add it, but the game will be updated after jam voting ends to include it.

great work! looks really professional for a jam game. i'm horrible at puzzles so i appreciate the walkthrough :p

incredible. great work from you and the artist

super cool! the concept of customizing your equipped trinkets to change the way you navigate levels has a lot of promise. i imagine speedrunning this game would be interesting. also the character is really cute :)

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such a cool concept! it took me a little while to figure out that i could double jump in the first level, but i had a great time playing. i finished the last stage and wanted more levels to play, which is a great sign. the addition of right mouse dash makes controlling a lot easier. really excellent puzzle platformer— hope to see you expand on it if you continue development!

genuinely the best puzzle game i've seen come out of a game jam. simple but tricky. great work on it, the polish is a great touch.

this is super cool! the incremental mixed with platformer is a really neat idea. i found that i could kind of cheese it by buying a ton of teleports and blasting all the way to the finish lol. i'm excited to see what other upgrades and features you add :] 

this is super cute :) i'll admit, i was just clicking around randomly, but seeing how the objects fit together made me smile, and the ending is nice

this concept is super great! using the physical keyboard layout as a ship in-game is really clever and the bar theming ties it all together. would love to see this expanded upon :)

i love the artwork! the little mole is so cute :) 

Super cute! The idea of combining a restaurant management game with a farming game is really interesting. I did struggle to figure out how to play the game a bit, so I think that adding a more integrated tutorial would be better than some dialogue at the start that tells you everything at once. I also was having trouble figuring out what the controls were, so some on-screen UI that tells you what different keys do would be very helpful. (The jam entry Grim Farm did this and it helps a ton; I'll probably add it to my own game as well.) I think different key mapping would help too, like left and right click instead of Q and E, and using <> to switch items is a bit strange because you have to move your hand around on they keyboard. I would recommend just using number keys for item switching.

That being said, I'm very intrigued to see where this game goes if you continue to update it. The UI and art looks really really good already and there's certainly a great cute/casual aesthetic you're hitting. With a few quality of life and bug fix updates, it will be a very fun game worth playing for hours. Where the game is now, I would recommend focusing on those core features before adding more features and complexity. Good luck!

Great idea! I would love to add that to the game in the future. Thanks for playing and I'm glad you enjoyed :)

Thank you for recording this! Player footage is a great way for devs to understand how players interact with different game features, so you've helped me find some things in the game that could use a little more feedback or explanation :)

Thank you for the feedback! All great suggestions, I'll definitely keep them in mind if I continue development with this game :)

Thank you for the respectful response. To clarify, I think that leaving feedback on games is totally fine and even enouraged, for both positive and negative feedback. It's just important to make sure you're still phrasing the negative stuff nicely and keeping in mind the context behind the game's development. I appreciate your response :)

Thank you for the input! I've slightly updated the interaction system, would you mind replaying quickly to let me know if it's any better? I feel I may be suffering from "developer blindness," since I've been working on this game for a month I've gotten used to the controls and can't tell if they feel bad haha

Was there something about the game that was annoying? Could you explain please?

Really cool entry! I'm super impressed with how the game looks, as well as the auditory ambiance playing the whole time which really adds to the experience. All of the different features and mechanics in this game that you were able to fit within the month of the jam is really impressive. I think the game could benefit from a bit more of a progression curve, since the enemy waves at night are always the same, but other than that this is a really good game. I'm especially fascinated with the dynamic grid system you were able to implement for the farming.


Also, this is semi-unrelated, but ignore the guy who left a snarky comment on the game page. Going through his profile, he leaves nasty comments like that on almost all of the games he plays, and he hasn't even published a game himself, so he doesn't know what he's talking about. Just ignore him. I know that pouring hours into a jam project like this, especially a month long one, and then getting a bad comment like that can be very demoralizing, so I feel bad.

Hey man i know you're just trying to leave your honest "review" here but comments like this are extremely unnecessary and can be very demoralizing to us devs. If you have critique to give then feel free, but you could at least be nice about it. Keep in mind that a lot of devs on itch are new to the field and don't need such harsh criticism. Not to mention this particular game is a jam entry and was developed in less than a month, so naturally it's not going to be perfect. I happened to be very impressed by it.

Nice entry! The dragging crops feature was a fun way to transport the tomatoes :)

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Thank you so much for your kind words! I'm glad you enjoyed the game, it means a lot :)

Great ideas! I was a bit torn that in a game about picking up litter, you progress by creating more litter haha

Nice game! It looks really good :) I'm embarrassed how long it took me to realize you could move with WASD haha

Cool game! There are some very neat concepts here

Very cool! I like your interpretation of the theme :)

Really cool! The game looks good and I like your interpretation of the theme :] It is a bit confusing what some of the upgrades do, but I enjoyed playing!

I love the bagel theme and how your final score is the area that you killed stuff in, very cool idea!

Really really cool. And funny too! I loved the ending. First run took me 18 minutes and then my second took 8:10 :)

Aww thank you so much! I'm glad you enjoyed the game and the music :)

Really cute! The game just looks amazing. My only criticism is that the gameplay is a bit generic, and a lot of games are very similar to this one. That being said, it's executed very well!

Super impressive! The polish on this is crazy. My only complaint is that it's a bit hard to understand the mechanics and where stress comes from, as well as why there was a whole house there when the whole game seemed to take place in the living room. But other than that, really really good.

Very cool! The character is very cute, and your interpretation of the mechanic is very interesting. I thought that the difficulty was good; some sections took a few tries but I figured it out after I tried a couple different routes. The music works well with the gameplay, too. Good job!

Thank you, I'm glad you liked it!

Cute! I'd love to see this concept expanded farther

This game is absolutely adorable. The 3D style is great and the drawn "cutscenes" very charming. And I love the ending :)

Very interesting haha :) Would be nice if there was some sort of end game condition (unless I just couldn't find it). But cool game and interpretation of the theme!

Wowee. Very impressive for a jam game

Cool game! I like the simplicity and the sound effects :)