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Xsedim

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A member registered Jun 11, 2020 · View creator page →

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Super cute! The idea of combining a restaurant management game with a farming game is really interesting. I did struggle to figure out how to play the game a bit, so I think that adding a more integrated tutorial would be better than some dialogue at the start that tells you everything at once. I also was having trouble figuring out what the controls were, so some on-screen UI that tells you what different keys do would be very helpful. (The jam entry Grim Farm did this and it helps a ton; I'll probably add it to my own game as well.) I think different key mapping would help too, like left and right click instead of Q and E, and using <> to switch items is a bit strange because you have to move your hand around on they keyboard. I would recommend just using number keys for item switching.

That being said, I'm very intrigued to see where this game goes if you continue to update it. The UI and art looks really really good already and there's certainly a great cute/casual aesthetic you're hitting. With a few quality of life and bug fix updates, it will be a very fun game worth playing for hours. Where the game is now, I would recommend focusing on those core features before adding more features and complexity. Good luck!

Great idea! I would love to add that to the game in the future. Thanks for playing and I'm glad you enjoyed :)

Thank you for recording this! Player footage is a great way for devs to understand how players interact with different game features, so you've helped me find some things in the game that could use a little more feedback or explanation :)

Thank you for the feedback! All great suggestions, I'll definitely keep them in mind if I continue development with this game :)

Thank you for the respectful response. To clarify, I think that leaving feedback on games is totally fine and even enouraged, for both positive and negative feedback. It's just important to make sure you're still phrasing the negative stuff nicely and keeping in mind the context behind the game's development. I appreciate your response :)

Thank you for the input! I've slightly updated the interaction system, would you mind replaying quickly to let me know if it's any better? I feel I may be suffering from "developer blindness," since I've been working on this game for a month I've gotten used to the controls and can't tell if they feel bad haha

Was there something about the game that was annoying? Could you explain please?

Really cool entry! I'm super impressed with how the game looks, as well as the auditory ambiance playing the whole time which really adds to the experience. All of the different features and mechanics in this game that you were able to fit within the month of the jam is really impressive. I think the game could benefit from a bit more of a progression curve, since the enemy waves at night are always the same, but other than that this is a really good game. I'm especially fascinated with the dynamic grid system you were able to implement for the farming.


Also, this is semi-unrelated, but ignore the guy who left a snarky comment on the game page. Going through his profile, he leaves nasty comments like that on almost all of the games he plays, and he hasn't even published a game himself, so he doesn't know what he's talking about. Just ignore him. I know that pouring hours into a jam project like this, especially a month long one, and then getting a bad comment like that can be very demoralizing, so I feel bad.

Hey man i know you're just trying to leave your honest "review" here but comments like this are extremely unnecessary and can be very demoralizing to us devs. If you have critique to give then feel free, but you could at least be nice about it. Keep in mind that a lot of devs on itch are new to the field and don't need such harsh criticism. Not to mention this particular game is a jam entry and was developed in less than a month, so naturally it's not going to be perfect. I happened to be very impressed by it.

Nice entry! The dragging crops feature was a fun way to transport the tomatoes :)

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Thank you so much for your kind words! I'm glad you enjoyed the game, it means a lot :)

Great ideas! I was a bit torn that in a game about picking up litter, you progress by creating more litter haha

Nice game! It looks really good :) I'm embarrassed how long it took me to realize you could move with WASD haha

Cool game! There are some very neat concepts here

Very cool! I like your interpretation of the theme :)

Really cool! The game looks good and I like your interpretation of the theme :] It is a bit confusing what some of the upgrades do, but I enjoyed playing!

I love the bagel theme and how your final score is the area that you killed stuff in, very cool idea!

Really really cool. And funny too! I loved the ending. First run took me 18 minutes and then my second took 8:10 :)

Aww thank you so much! I'm glad you enjoyed the game and the music :)

Really cute! The game just looks amazing. My only criticism is that the gameplay is a bit generic, and a lot of games are very similar to this one. That being said, it's executed very well!

Super impressive! The polish on this is crazy. My only complaint is that it's a bit hard to understand the mechanics and where stress comes from, as well as why there was a whole house there when the whole game seemed to take place in the living room. But other than that, really really good.

Very cool! The character is very cute, and your interpretation of the mechanic is very interesting. I thought that the difficulty was good; some sections took a few tries but I figured it out after I tried a couple different routes. The music works well with the gameplay, too. Good job!

Thank you, I'm glad you liked it!

Cute! I'd love to see this concept expanded farther

This game is absolutely adorable. The 3D style is great and the drawn "cutscenes" very charming. And I love the ending :)

Very interesting haha :) Would be nice if there was some sort of end game condition (unless I just couldn't find it). But cool game and interpretation of the theme!

Wowee. Very impressive for a jam game

Cool game! I like the simplicity and the sound effects :)

Super cute!

I really enjoyed playing this! My only minor critique is that the burnout punishment from the pressure mechanic is pretty light; I found that ignoring pressure completely and putting all my money into work and income worked the best. Having no workers for just 10ish seconds isn't a big deal when the time limit is 15 minutes. Also, an upgrade to the manual clicking would have been nice, as once you get to a certain point, getting $1 and 1 work per click when you're already getting thousands of each per second is pretty much useless. But the game looks really good and is fun to play! I appreciate the tutorial too; not many jam games have tutorials.

yippee! yippee! yippee! yipp

Inside the main area it was fine, but you can climb up mountains and onto ships to get out of bounds pretty easily.

Very lovely! I love the interplay between the features of the game and the level, changing to let you get to new areas. I also love the attention to detail in the graphics- like the character blocking light. 

I think that your original idea for the game is super cool. It's a shame that you ran out of time but hey— things happen. 

This game looks really awesome. I would love to see some story elements involved. It does break the immersion a little bit when you can see out-of-bounds areas though. Overall, very cool!

Super cool! I love the art style and the different methods of moving around are cool. I just think it could be a little easier to switch between them. I don't think the mouse needs to be involved. And also the foreground element inside the tent is a cool touch, but it blocks some of the platforming so it's hard to see what you're doing. It would be cool if it just wasn't in the way. But overall, really cool entry! 

omg this was adorable. 10/10 wholesomeness

Sheep Wrangler! is a 2D top-down game where you, a farmer, herd a bunch of pesky sheep with your dog. They might be able to outrun you, but you can outwit them.

The game was made over the course of 3 days for the Wowie Jam 4.0.

You can play it for free in the browser here: https://xsedim.itch.io/sheep-wrangler


Thank you so much for the feedback! I'm glad you liked it :) I might continue developing this game and I'll definitely make it so the order of ingredients doesn't matter.  And the sleeping fee comes from the classic case of game design being more important than realism haha

Very cute little game! Very polished and a nice experience overall. I think the only criticism I would give it is to have better instructions at the beginning. Showing "press z to interact with things" on a sign that you need to press z to read isn't very helpful, if you know what I mean. But I'd love to see this game expanded upon. Good job!