I liked the style of the game. Everything felt so natural and fit into place perfectly. One thing I found a bit weird though is the button layout - Interact/Use/Drop buttons are a bit awkward and I would often get mixed up on which one does what. But overall, a very nice experience, good job!
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CoinCollector's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Theme | #1 | 5.000 | 5.000 |
Ambition | #2 | 3.000 | 3.000 |
Sound Design | #3 | 3.000 | 3.000 |
Innovation | #4 | 3.000 | 3.000 |
Level Design | #4 | 3.000 | 3.000 |
Clean (Bug Free) | #5 | 4.000 | 4.000 |
Overall | #7 | 3.500 | 3.500 |
Visuals | #7 | 3.000 | 3.000 |
Use of Tutorial | #9 | 4.000 | 4.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does this game use the tutorial?
It is the foundation of the player movement and tool system.
How does this game fit the theme?
You can only hold 1 tool at a time, thus leaving the rest behind. You can however return to your dropped tools and switch your current one for a dropped one.
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