So! This game is super complete and fits really well into all the categories. Totally thought you made this before the game jam.
Good Job!
Criteria | Rank | Score* | Raw Score |
Sound Design | #1 | 4.000 | 4.000 |
Use of Theme | #1 | 5.000 | 5.000 |
Ambition | #2 | 3.000 | 3.000 |
Visuals | #4 | 4.000 | 4.000 |
Innovation | #4 | 3.000 | 3.000 |
Overall | #5 | 3.625 | 3.625 |
Clean (Bug Free) | #5 | 4.000 | 4.000 |
Use of Tutorial | #9 | 4.000 | 4.000 |
Level Design | #13 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does this game use the tutorial?
It's a 3D Top-Down shooter. You control your character with WASD to move him relative to the camera. It also uses an interactor from the tutorial to open the chest.
How does this game fit the theme?
At the end of each stage, you're presented with a selection of 3 cards. It could be either weapons or powerup cards. You must pick one and discard the rest of them.
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