Nothing is set in stone yet, so I might change the input (and amount of lanes). I'm also fairly open to any and all suggestions! That is, I'm trying to steer clear of the big ideas that'll take forever to implement -- lesson learned :)
Recent community posts
Hey, that's really cool! I noticed a distinct lack of blocks on this song.. which difficulty was it? :)
Btw, if anyone is wondering, I haven't abandoned this project! I've just explored several different ideas that ended up being *very* time consuming.. But I fully intend on completing it, sooner rather than later (hopefully). I'll definitely add some impact sounds for you :)
Hello! I decided to start publishing builds from now on, starting with my first vertical slice. If you have any feedback, do not hesitate to drop me a post :) You can download it here:
Audio.Flow is a fast paced, procedural rhythm game where you can play using your own music.
I've been a hobbyist for many years. Ie, someone who never completes a project. I thought I'd change that, and finally made a project I fully intend on completing! As such, this part of the process is fairly new to me :) So I appreciate any support or feedback I can get! I hope to build a community around the game that will drive its development towards something that's enjoyable. I aim to start early access in May 2019.
Audio.Flow is (currently) a pretty basic rhythm game in terms of gameplay. The focus has been on creating an immersive audiovisual experience that sets it apart from its competitors. Finding game mechanics that doesn't break the flow/feel of the game has proved to be challenging.
If any of this looks interestning to you, please check out my page!