Is the full game out yet? How do you order the digital rom?
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Hi I have played your demo and I like it so far. I have uploaded the video footage of the game where I did a let's play but it won't be out till next week. The video shows you some bugs and issues that you might want to address.
That said, I am looking forward to it. Hope you still stay committed to developing the game further even if the comments section isn't large.
I just played this and I agree with Francisco. Controls feel delayed and often times unresponsive. It feels slow to just move from one hostage to another.
The big problem is the first level has no place to protect yourself and it is an issue because enemies spawn randomly. You either need to give a fixed spawn for the enemies or add in crates earlier so that you can protect yourself easily.
Having the hostage seems pointless here since enemies will attempt to shoot the hostage and you're stuck with nothing. Maybe you need something who's like harmless but poses a threat to the enemies like a boss or something?
First of all...I can't play it because I'm single. I don't have anyone whom I can play with. If you want us to give feedback, you need to create some kind of bot players so I can test it and give feedback.
Secondly, for a game that relies online, this doesn't need a PC build and you're better off making it as a browser game for testing purposes so that players can play it easily without downloading it since its online multiplayer.
Deliver Pizza pronto or you're fired Avoid getting hit by cars too!
Instructions on how to play:
W/S/A/D : Move
E : Knock
How to play :
There are Two Game Modes in the game. To select either mode, click on either GAME A or GAME B using the mouse.
The objective of the game is to deliver pizza to customers that have a time meter in their houses. When you get to the one with the time meter, press E to knock the door and the customer takes the pizza and gives you one point. As you get more points, the game gets tougher! Get hit three times and its game over!
GAME A is simple for beginners to understand the game but GAME B is more challenging as sidecars block your way!
You can also set the time and alarm to your liking. Alarm sets the time of when you want to stop playing the game while Time sets the time. Use the WSAD keys to set the alarm or time after clicking on either one.
I've put my game Astro Guard free for a limited time. Once the time ends, it'll end up being a paid game. Would people buy my game at that point? Has anyone made their games free for a limited time and like getting the needed funds after that point?
I'm fine with people trying out my game but provided that I can get the support that I may need.
I like the setting of the game and it works. But there is very little you can do as the zombies start appearing real fast.
Is it also possible to increase the hit box of the bullets? Because the bullet will only kill the zombie if it hits the head and nowhere else and that precise shooting is a bit annoying.
Otherwise, a fun game!
I played up to level 12 as I'm clueless on how to make progress there...
The game has potential but it could use a lot of tweaking particularly the level design and item placement. The best example is level 9 where you're asking the player to get the item and land instantly when you can just place the item that turns you to a different color right before you land on the platform. I think that kind of placement can work.
Also, while there is no rule as to whether you can mix with no scrolls or with scrolls, in this case for a puzzle platformer, I advise you to have levels with no scroll. This is because it not only helps in your levels being shorter(which means it motivates players to play them) but it also means that you can simplify the level design so that it'd be easier to figure out what you're supposed to do.
Maybe you need to make levels that can visually teach the player how to play your game rather than giving a block text. You can look for Box Boy for reference as its a good example.
Also...and this is optional(including the entire feedback!) but maybe you can give some level of hint on what you're supposed to do in the sections? Some games like Box Boy have them and that can motivate players to play the game further.
And lastly...have a delay of the death animation. I just randomly restart without having a clue on what I did that caused it.
Overall, has potential. Don't give up easily and all the best!
You can actually rotate the ring. You need to press Q and E to rotate the ring. You cannot rotate too much though otherwise it will get overheated and you can't rotate for a few moments after that. When you rotate the ring, you can get the specific angle that you need to shoot the objects.
May I ask why would you like a cursor? This is for my future reference as a lot of games make the cursor hidden.
Thank you for your feedback!
Level 5 has only one magnet and no matter what you do, you can never go any higher to reach the top platform.
The concept is interesting but the game still needs polish. I could critique the game but I assume that you've moved on from this one? If not, let me know.
As for what magnets didn't work correctly, I can't tell because to me they worked as they should.
I just want to know what you all think about my first commercial game that I developed. In addition I would also like to know to how to develop an awareness of the games that I release here at itch.io atleast if possible. You need to pay for the game so its up to you whether you would like to provide feedback or not.
EDIT: For a limited time, the game is free.