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(2 edits) (+1)

You can actually rotate the ring. You need to press Q and E to rotate the ring. You cannot rotate too much though otherwise it will get overheated and you can't rotate for a few moments after that. When you rotate the ring, you can get the specific angle that you need to shoot the objects.

May I ask why would you like a cursor? This is for my future reference as a lot of games make the cursor hidden.

Thank you for your feedback!

Yeah, I saw that in the instructions, haha. I tested it out and the concept seemed cool.  I did try to do it and it helped me with shooting the objects. Though I still missed a few of them.

For clicking the buttons in the UI, I had a little trouble figuring out where the cursor might be to click on them, especially on the game over screen, lol. I guess it is still okay to have no cursor, but perhaps you can enhance it by making a cursor trail instead? :)

You're welcome!

(+1)

I'll wait and see if such a thing is more needed. In the meantime, can you give me any idea on how I can showcase my game on a game jam?

Okay, then, that is fine! :) As for game jams, I have seen an awful lot of them where you have to start from scratch and follow a specific theme, but not enough jams where you can submit older games. I think that is okay, but sometimes people only want to focus on working on one game like me (which is why I am hosting a game jam, lol, to give more people options in terms of jams). So if you want to submit Astro Guard to a game jam perhaps jams with no theme are the most likely to accept your game. Unranked jams are also more likely, too.

Once you submit a game and the voting period starts then you should try rating and commenting on games for the jam. They will most likely return the favor! :)