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Wompfbeere

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A member registered Jul 15, 2022 · View creator page →

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A nice, creative idea, fells quite polished too! :)

Its a bit hard though, the enemies have too much health (in my case most of them just ran through  everything the towers shot at them) and the mechanic to loose money when you collide with an enemy just makes it even harder (i guess the stun time you get is already punishment enough, as you loose time in repositioning your towers)

If you want to continue on the idea you could make different kind of dice (maybe even customizable between levels) for example, make the player choose what kind of tower is on wich side, so you can have more then 6 tower types in your game but only use the 6 per level (maybe you could a different dices too like a D4)

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Thanks for the feedback! :)
I did choose to make it unconsistent so you can choose yourself what the most convenient one is for you, there is no specific number or position you have to use to win.  I thought this  would make it easier to win as the game already felt quite challenging.

I could see this on an actual gameboy!

its nice and feels like a fully released game, not much more to add :)

Love the art and the general boardgame/tabletop theme. :)

Throwing the dice feels a little bit of  though, as you throw it to the ground and then it "bounces" in  the direction you have aimed.

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I have no idea what this brilliant piece of Philosophy and other ... stuff is.
But it feels almost psychedelic.

And the Dice remind me of the Portal Cores :)

Looks and plays really nice!
Maybe "attack" is not the right name for you primary action though, as you just roll the  dice with it. I somehow skipped the tutorial and had no idea what to do.
But after I found out it was  nice to play. :)

Really good idea!

might need some tweaking on the collision mechanics (got stuck in front of a green die and was pushed ~30  fields without beeing able to control anything) but its quite fun

Good for practicing eye-hand-coordination!

Has a nice low-poly style
Might need a bit faster progression though, also the pool tables might need a bit more spacing between them, you always get stuck on some cutomers there :)

Its quite nice overall!

Good art, and idea, but maybe you should be able to get random effects more often, every 25 enemies feels a little bit to low :)

nope, didn't get it 

maybe adding a harder way to deal with the other enemies when you dont have one would be good, otherwise you can always loose due to bad luck on the die :)

I like the  slight deviation from the general "defend yourself" games produced for this jam.
But it didnt give me a weapon (i think),  not sure if thats  something the die should do or if i missed something so i died when the first non-zombies spawned ^^'

Quite simple design, but a lot of features! 

I did overlook the "wall" cubes you could rotate againts at first though, so you could try to improve the readability there (maybe stick a symbol on them like the rotation tiles) 
But a lot of content for the limited time :)

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Super cool design, and i generally like the concept.

But maybe a normal jump button would help alot, so you can use your rolls as help, not as the only way to move around :)  

Looks really good! But the controls don't rotate with the camera :(

I really like the idea of beeing the dude who does all the rolls in a D&D game xD

Very relaxing

Amazing art and animations! Gameplay could be a little bit more clear (for example a bit more explanation what each die does) but its quite fun! :)

Nice idea!

I really like the setting of it, controls feel a bit unrealiable though :)

Very nice artstyle! But the gameplay is somewhat confusing imho :)