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Winkle

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A member registered Aug 26, 2024 · View creator page →

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Hey everyone 👋

I'm Saika Kisami — a game developer and 3D artist with 10+ years of industry experience. I work across the full production pipeline: gameplay engineering, 3D character art, rigging, animation, and backend/multiplayer systems.

- Engine & programming

Unity (C#) and Unreal Engine (C++) are my primary engines, taking projects from concept → production → launch across PC, mobile, console, and web. I've also shipped and prototyped games using Pixi.js, Phaser 3, and Cocos Creator.

- 3D art, rigging & animation

I create modular character assets (male & female) including clothing, hair, and facial hair. I do manual skin weight painting, topology optimisation for clean joint deformation, polycount reduction, and UV unwrapping. I rig and animate characters for both UE5 (Lyra/Mannequin skeleton) and Unity rigs.

What I've worked on

  • End-to-end game dev & rapid prototyping — FPS, RPG, strategy, casual, casino
  • Multiplayer & backend systems at scale (Node.js, MongoDB, Photon, Colyseus)
  • Modular 3D character pipelines — modeling, rigging, skinning, animation
  • Cross-platform optimisation — PC, mobile, console, web
  • Runtime rendering, performance profiling, engine/editor tooling
  • CI/CD build & release automation with Jenkins + Perforce/Git

Happy to connect around rendering techniques, character pipelines, performance optimisation, multiplayer architecture, or production-ready workflows.

Availability 20–40 hrs/week

Rate from $20–25/hr

Portfolio saika-kisami.vercel.app

Discord minian_toy

Telegram @hedgehog011

Hey everyone 👋

I'm Saika Kisami — a game developer and 3D artist with 10+ years of industry experience. I work across the full production pipeline: gameplay engineering, 3D character art, rigging, animation, and backend/multiplayer systems.

- Engine & programming

Unity (C#) and Unreal Engine (C++) are my primary engines, taking projects from concept → production → launch across PC, mobile, console, and web. I've also shipped and prototyped games using Pixi.js, Phaser 3, and Cocos Creator.

- 3D art, rigging & animation

I create modular character assets (male & female) including clothing, hair, and facial hair. I do manual skin weight painting, topology optimisation for clean joint deformation, polycount reduction, and UV unwrapping. I rig and animate characters for both UE5 (Lyra/Mannequin skeleton) and Unity rigs.

What I've worked on

  • End-to-end game dev & rapid prototyping — FPS, RPG, strategy, casual, casino
  • Multiplayer & backend systems at scale (Node.js, MongoDB, Photon, Colyseus)
  • Modular 3D character pipelines — modeling, rigging, skinning, animation
  • Cross-platform optimisation — PC, mobile, console, web
  • Runtime rendering, performance profiling, engine/editor tooling
  • CI/CD build & release automation with Jenkins + Perforce/Git

Happy to connect around rendering techniques, character pipelines, performance optimisation, multiplayer architecture, or production-ready workflows.

Availability
20–40 hrs/week

Rate
from $20–25/hr

Portfolio
saika-kisami.vercel.app

Discord
minian_toy

Telegram
@hedgehog011

Let me share my recent work.
Character Rigging: https://drive.google.com/file/d/1PNOkFK_Q-xmCzfu2jbZuHlr5xmyszM2K/view?usp=drive_link

 Character Animations: https://drive.google.com/file/d/1Vmqy2NCotIiZIhKQCWmW-wgxzLOYp_9O/view?usp=drive_link

 Character Blueprint: https://drive.google.com/file/d/1LPYJJdYJf71V5zpUDd4qI6pjWug79oLT/view?usp=drive_link

 UV Unwrap: https://drive.google.com/file/d/1OcwRQEFbojCd3audRi2SGwGyTbDr6nSs/view?usp=drive_link

 Details:

1. Rigging / Skinning

* I manually did the paint skin weights on the character mesh linking the custom Lyra Skeleton (armature).

 2. Topology

* I improved some of the topology in the forearm bend area and on the knees bend area for better smoothing of the deformation.

 3. Polycount Reduction

* I did just a small reduction of the polycount (about 15%) because the mesh was not too much highpoly (no need for much reduction). Now the mesh has only 17k vertices while the Default UE5 Mannequin has 48k vertices.

 4. UV Unwrap

* I did a manual unwrap and repacked the uvw seams of the model minimizing the stretching/distortion

This is one of my recent work. I've been working in gaming industry for 10+ years and have rich experience in gameplay programming as well as artist/animation etc.
I'd love to hear about your project more details.
My discord: minian_toy
Thank you.
Saika.

Hi, I can help you. I sent freind request on discord. 
It's minian_toy

I've been working in gaming indsutry for 10+ years and mosty worked game system development as programmer, also do game level deseign and some art work as solo dev.
I've some experience in Twine game development.
I'd love to hear about your project in detail.
My discord : minian_toy.
Thanks
Saika.

Hello, I've been workign in gaming industry for 10 years. I am intereseted in your project.
I can develop your game using Ren'py.
My discord id: minian_toy
Thanks

Hey everyone 👋

I’ve spent the last 10+ years in game development, primarily working with **Unity** and **Unreal Engine**, taking projects from **concept → production → launch **across PC, mobile, console, and web.

My core expertise is** C# and C++**, but I also have strong experience on the web and infrastructure side of game development. 

I’ve shipped and prototyped games using **Pixi.js** (high-performance 2D rendering), **Phaser 3** (rapid 2D development), and **Cocos Creator** (2D/3D with a TypeScript-first workflow).

Over the years, I’ve worked on:

- **End-to-end** game development & rapid prototyping (FPS, RPG, strategy, casual, casino, etc.)

- **Backend & multiplayer systems** at scale (Node.js, MongoDB, Photon, Colyseus)

- **Cross-platform optimization **(PC, mobile, console, web)

- **Runtime rendering systems**, performance profiling, and engine/editor tooling

**- Build & release automation (CI/CD)** with Jenkins + Perforce/Git for Unreal & Unity

I’m here to connect around rendering techniques, performance optimization, engine/framework integration, and production-ready workflows.

**Availability: **20–40 hrs/week

**Rate:** starting from $20~25/hr

**Portfolio: **https://saika-kisami.vercel.app/

Discord: minian_toy

Telegram: @hedgehog011

Hey everyone 👋

I’ve spent the last 10+ years in game development, primarily working with **Unity** and **Unreal Engine**, taking projects from **concept → production → launch **across PC, mobile, console, and web.

My core expertise is** C# and C++**, but I also have strong experience on the web and infrastructure side of game development. 

I’ve shipped and prototyped games using **Pixi.js** (high-performance 2D rendering), **Phaser 3** (rapid 2D development), and **Cocos Creator** (2D/3D with a TypeScript-first workflow).

Over the years, I’ve worked on:

- **End-to-end** game development & rapid prototyping (FPS, RPG, strategy, casual, casino, etc.)

- **Backend & multiplayer systems** at scale (Node.js, MongoDB, Photon, Colyseus)

- **Cross-platform optimization **(PC, mobile, console, web)

- **Runtime rendering systems**, performance profiling, and engine/editor tooling

**- Build & release automation (CI/CD)** with Jenkins + Perforce/Git for Unreal & Unity

I’m here to connect around rendering techniques, performance optimization, engine/framework integration, and production-ready workflows.

**Availability: **20–40 hrs/week

**Rate:** starting from $20~25/hr

**Portfolio: **https://saika-kisami.vercel.app/

Discord: minian_toy

Telegram: @hedgehog011

Hey everyone 👋

I’ve spent the last 10+ years in game development, primarily working with **Unity** and **Unreal Engine**, taking projects from **concept → production → launch **across PC, mobile, console, and web.

My core expertise is** C# and C++**, but I also have strong experience on the web and infrastructure side of game development. 

I’ve shipped and prototyped games using **Pixi.js** (high-performance 2D rendering), **Phaser 3** (rapid 2D development), and **Cocos Creator** (2D/3D with a TypeScript-first workflow).

Over the years, I’ve worked on:

- **End-to-end** game development & rapid prototyping (FPS, RPG, strategy, casual, casino, etc.)

- **Backend & multiplayer systems** at scale (Node.js, MongoDB, Photon, Colyseus)

- **Cross-platform optimization **(PC, mobile, console, web)

- **Runtime rendering systems**, performance profiling, and engine/editor tooling

**- Build & release automation (CI/CD)** with Jenkins + Perforce/Git for Unreal & Unity

I’m here to connect around rendering techniques, performance optimization, engine/framework integration, and production-ready workflows.

**Availability: **20–40 hrs/week

**Rate:** starting from $20~25/hr

**Portfolio: **https://saika-kisami.vercel.app/

Discord: minian_toy

Telegram: @hedgehog011

Awesome work!
May I ask about your rate?

Hey, I've been working in gaming industry for 10+ years and mostly worked Unity and unreal engine.
And also worked with Godot for 2+ years.
I am interested in your project and would love to hear about your project details.
Here is my portfolio: https://saika-kisami.vercel.app/
Discord username: minian_toy

Btw is it paid work?

Hey everyone 👋

I’ve spent the last 10+ years in game development, primarily working with **Unity** and **Unreal Engine**, taking projects from **concept → production → launch **across PC, mobile, console, and web.

My core expertise is** C# and C++**, but I also have strong experience on the web and infrastructure side of game development. 

I’ve shipped and prototyped games using **Pixi.js** (high-performance 2D rendering), **Phaser 3** (rapid 2D development), and **Cocos Creator** (2D/3D with a TypeScript-first workflow).

Over the years, I’ve worked on:

- **End-to-end** game development & rapid prototyping (FPS, RPG, strategy, casual, casino, etc.)

- **Backend & multiplayer systems** at scale (Node.js, MongoDB, Photon, Colyseus)

- **Cross-platform optimization **(PC, mobile, console, web)

- **Runtime rendering systems**, performance profiling, and engine/editor tooling

**- Build & release automation (CI/CD)** with Jenkins + Perforce/Git for Unreal & Unity

I’m here to connect around rendering techniques, performance optimization, engine/framework integration, and production-ready workflows.

**Availability: **20–40 hrs/week

**Rate:** starting from $20~25/hr

**Portfolio: **https://saika-kisami.vercel.app/

Discord: minian_toy

Telegram: @hedgehog011

Hey everyone 👋

I’ve spent the last 10+ years in game development, primarily working with **Unity** and **Unreal Engine**, taking projects from **concept → production → launch **across PC, mobile, console, and web.

My core expertise is** C# and C++**, but I also have strong experience on the web and infrastructure side of game development. 

I’ve shipped and prototyped games using **Pixi.js** (high-performance 2D rendering), **Phaser 3** (rapid 2D development), and **Cocos Creator** (2D/3D with a TypeScript-first workflow).

Over the years, I’ve worked on:

- **End-to-end** game development & rapid prototyping (FPS, RPG, strategy, casual, casino, etc.)

- **Backend & multiplayer systems** at scale (Node.js, MongoDB, Photon, Colyseus)

- **Cross-platform optimization **(PC, mobile, console, web)

- **Runtime rendering systems**, performance profiling, and engine/editor tooling

**- Build & release automation (CI/CD)** with Jenkins + Perforce/Git for Unreal & Unity

I’m here to connect around rendering techniques, performance optimization, engine/framework integration, and production-ready workflows.

**Availability: **20–40 hrs/week

**Rate:** starting from $20~25/hr

**Portfolio: **https://saika-kisami.vercel.app/

Discord: @minian_toy

Telegram: @hedgehog011

Hey, Thanks for yourinteresting.
I sent friend request on discord.

Hey everyone 👋

I’ve spent the last 10+ years in game development, primarily working with **Unity** and **Unreal Engine**, taking projects from **concept → production → launch **across PC, mobile, console, and web.

My core expertise is** C# and C++**, but I also have strong experience on the web and infrastructure side of game development. 

I’ve shipped and prototyped games using **Pixi.js** (high-performance 2D rendering), **Phaser 3** (rapid 2D development), and **Cocos Creator** (2D/3D with a TypeScript-first workflow).

Over the years, I’ve worked on:

- **End-to-end** game development & rapid prototyping (FPS, RPG, strategy, casual, casino, etc.)

- **Backend & multiplayer systems** at scale (Node.js, MongoDB, Photon, Colyseus)

- **Cross-platform optimization **(PC, mobile, console, web)

- **Runtime rendering systems**, performance profiling, and engine/editor tooling

**- Build & release automation (CI/CD)** with Jenkins + Perforce/Git for Unreal & Unity

I’m here to connect around rendering techniques, performance optimization, engine/framework integration, and production-ready workflows.

**Availability: **20–40 hrs/week

**Rate:** starting from $20~25/hr

**Portfolio: **https://saika-kisami.vercel.app/

Discord: minian_toy

Telegram: @hedgehog011

Hey everyone 👋

I’ve spent the last 10+ years in game development, primarily working with **Unity** and **Unreal Engine**, taking projects from **concept → production → launch **across PC, mobile, console, and web.

My core expertise is** C# and C++**, but I also have strong experience on the web and infrastructure side of game development. 

I’ve shipped and prototyped games using **Pixi.js** (high-performance 2D rendering), **Phaser 3** (rapid 2D development), and **Cocos Creator** (2D/3D with a TypeScript-first workflow).

Over the years, I’ve worked on:

- **End-to-end** game development & rapid prototyping (FPS, RPG, strategy, casual, casino, etc.)

- **Backend & multiplayer systems** at scale (Node.js, MongoDB, Photon, Colyseus)

- **Cross-platform optimization **(PC, mobile, console, web)

- **Runtime rendering systems**, performance profiling, and engine/editor tooling

**- Build & release automation (CI/CD)** with Jenkins + Perforce/Git for Unreal & Unity

I’m here to connect around rendering techniques, performance optimization, engine/framework integration, and production-ready workflows.

**Availability: **20–40 hrs/week

**Rate:** starting from $20~25/hr

**Portfolio: **https://saika-kisami.vercel.app/

Discord: minian_toy

Telegram: @hedgehog011

Hey everyone 👋

I’ve spent the last 10+ years in game development, primarily working with **Unity** and **Unreal Engine**, taking projects from **concept → production → launch **across PC, mobile, console, and web.

My core expertise is** C# and C++**, but I also have strong experience on the web and infrastructure side of game development. 

I’ve shipped and prototyped games using **Pixi.js** (high-performance 2D rendering), **Phaser 3** (rapid 2D development), and **Cocos Creator** (2D/3D with a TypeScript-first workflow).

Over the years, I’ve worked on:

- **End-to-end** game development & rapid prototyping (FPS, RPG, strategy, casual, casino, etc.)

- **Backend & multiplayer systems** at scale (Node.js, MongoDB, Photon, Colyseus)

- **Cross-platform optimization **(PC, mobile, console, web)

- **Runtime rendering systems**, performance profiling, and engine/editor tooling

**- Build & release automation (CI/CD)** with Jenkins + Perforce/Git for Unreal & Unity

I’m here to connect around rendering techniques, performance optimization, engine/framework integration, and production-ready workflows.

**Availability: **20–40 hrs/week

**Rate:** starting from $20~25/hr

**Portfolio: **https://saika-kisami.vercel.app/

Discord: minian_toy

Telegram: @hedgehog011

Hello, I've been working in gaming industry for 10 years and have worked several game engines like Unity, Unreal, Cocos, Godot, pixi.js, phaser.js etc.
I have good experience in FPS, TPS style games like Poppy playtime and I can do build it from prototype to full release to steam.
I have knowledge the workflow to publish to steam the projects based on my experience.
Do you have any GDD and assets?
Is it paid work?
If you are interested in my experience, feel free to reply or contact on discord or telegram.
discord: minian_toy
Tg: @hedgehog011

Here is my portfolio: https://saika-kisami.vercel.app/

Looking forward to hearing from you.
Thank you.
Saika K.

Hey, I am a game developer and have been working in gaming industry for 10+ years.
I am really interested in your project and would love to hear about it more detail.
If you are on discord or telegram, it would be great way to communication.
Here is my portfolio: https://saika-kisami.vercel.app/
Looking forward to hearing from you.
Thank you.
Saika K.

Discord: minian_toy

Telegram: @hedgehog011


Hey, I've been played DayZ for 100+ hours and enjoyed to play and develop the survival games.
I've been working in gaming industry for 10 years and mostly worked Unity and Unreal Engine.
I do work from prototype to full production. I can definitely help to develop your project.
At this point, I'd love to hear about the compensation for your project.
Looking forward to hearing from you.
Thank you.
Saika K.

Hey everyone 👋

I’ve spent the last 10+ years in game development, primarily working with **Unity** and **Unreal Engine**, taking projects from **concept → production → launch **across PC, mobile, console, and web.

My core expertise is** C# and C++**, but I also have strong experience on the web and infrastructure side of game development. 

I’ve shipped and prototyped games using **Pixi.js** (high-performance 2D rendering), **Phaser 3** (rapid 2D development), and **Cocos Creator** (2D/3D with a TypeScript-first workflow).

Over the years, I’ve worked on:

- **End-to-end** game development & rapid prototyping (FPS, RPG, strategy, casual, casino, etc.)

- **Backend & multiplayer systems** at scale (Node.js, MongoDB, Photon, Colyseus)

- **Cross-platform optimization **(PC, mobile, console, web)

- **Runtime rendering systems**, performance profiling, and engine/editor tooling

**- Build & release automation (CI/CD)** with Jenkins + Perforce/Git for Unreal & Unity

I’m here to connect around rendering techniques, performance optimization, engine/framework integration, and production-ready workflows.

**Availability: **20–40 hrs/week

**Rate:** starting from $20~25/hr

**Portfolio: **https://saika-kisami.vercel.app/

Discord: minian_toy

Telegram: @hedgehog011

Hey everyone 👋

I’ve spent the last 10+ years in game development, primarily working with **Unity** and **Unreal Engine**, taking projects from **concept → production → launch **across PC, mobile, console, and web.

My core expertise is** C# and C++**, but I also have strong experience on the web and infrastructure side of game development. 

I’ve shipped and prototyped games using **Pixi.js** (high-performance 2D rendering), **Phaser 3** (rapid 2D development), and **Cocos Creator** (2D/3D with a TypeScript-first workflow).

Over the years, I’ve worked on:

- **End-to-end** game development & rapid prototyping (FPS, RPG, strategy, casual, casino, etc.)

- **Backend & multiplayer systems** at scale (Node.js, MongoDB, Photon, Colyseus)

- **Cross-platform optimization **(PC, mobile, console, web)

- **Runtime rendering systems**, performance profiling, and engine/editor tooling

**- Build & release automation (CI/CD)** with Jenkins + Perforce/Git for Unreal & Unity

I’m here to connect around rendering techniques, performance optimization, engine/framework integration, and production-ready workflows.

**Availability: **20–40 hrs/week

**Rate:** starting from $20~25/hr

**Portfolio: **https://saika-kisami.vercel.app/

Discord: minian_toy

Telegram: @hedgehog011

Hi Santina,

I understand this is a disciplined, minimal build where precision and restraint are essential.

I've been working in gaming and mobile app development industry and have strong experience in Flutter/React Native and backend architecture. I do build clean, stable mobile applications with predictable state management and without unnecessary abstraction or third-party dependencies.

For this MVP, I can deliver:

  • A minimal Flutter implementation for iOS and Android

  • Supabase integration with email-only authentication and strict RLS policies

  • Secure storage bucket configuration for controlled, private uploads

  • In-app audio recording, compression, and structured upload flow

  • Carefully restricted playback logic aligned exactly with your specification

I maintain disciplined GitHub practices — clean commit history, minimal branching, and structured repository organization.

I respect founder-led builds and follow specifications precisely. I do not add features, reinterpret scope, or introduce unnecessary design changes. My approach is controlled, focused, and execution-driven.

If aligned, I would be glad to discuss milestones and timeline.

Best regards,
Saika Kisami

Hey, I am interested in your project.
Is it paid work?
Here is my portfolio: https://saika-kisami.vercel.app/.
Thank you.

Agree with you!

Hey, thanks for your reply.
My discord username is "minian_toy"
Thank you.

Hey, I am interested in your project.
I have been working in gaming industry for 10 years and have worked with Unity C#, Unreal C++, Godot Gdscript/C#, Cocos Creator and other game engines.

https://saika-kisami.vercel.app/
Here is my portfolio>
Looking forward to hearing from  you.
Thank you.
Saika Kisami

Hey everyone 👋

I’ve spent the last 10+ years in game development, primarily working with **Unity** and **Unreal Engine**, taking projects from **concept → production → launch **across PC, mobile, console, and web.

My core expertise is** C# and C++**, but I also have strong experience on the web and infrastructure side of game development. 

I’ve shipped and prototyped games using **Pixi.js** (high-performance 2D rendering), **Phaser 3** (rapid 2D development), and **Cocos Creator** (2D/3D with a TypeScript-first workflow).

Over the years, I’ve worked on:

- **End-to-end** game development & rapid prototyping (FPS, RPG, strategy, casual, casino, etc.)

- **Backend & multiplayer systems** at scale (Node.js, MongoDB, Photon, Colyseus)

- **Cross-platform optimization **(PC, mobile, console, web)

- **Runtime rendering systems**, performance profiling, and engine/editor tooling

**- Build & release automation (CI/CD)** with Jenkins + Perforce/Git for Unreal & Unity

I’m here to connect around rendering techniques, performance optimization, engine/framework integration, and production-ready workflows.

**Availability: **20–40 hrs/week

**Rate:** starting from $20~25/hr

**Portfolio: **https://saika-kisami.vercel.app/

Discord: minian_toy

Telegram: @hedgehog011

Hey everyone 👋

I’ve spent the last 10+ years in game development, primarily working with **Unity** and **Unreal Engine**, taking projects from **concept → production → launch **across PC, mobile, console, and web.

My core expertise is** C# and C++**, but I also have strong experience on the web and infrastructure side of game development. 

I’ve shipped and prototyped games using **Pixi.js** (high-performance 2D rendering), **Phaser 3** (rapid 2D development), and **Cocos Creator** (2D/3D with a TypeScript-first workflow).

Over the years, I’ve worked on:

- **End-to-end** game development & rapid prototyping (FPS, RPG, strategy, casual, casino, etc.)

- **Backend & multiplayer systems** at scale (Node.js, MongoDB, Photon, Colyseus)

- **Cross-platform optimization **(PC, mobile, console, web)

- **Runtime rendering systems**, performance profiling, and engine/editor tooling

**- Build & release automation (CI/CD)** with Jenkins + Perforce/Git for Unreal & Unity

I’m here to connect around rendering techniques, performance optimization, engine/framework integration, and production-ready workflows.

**Availability: **20–40 hrs/week

**Rate:** starting from $20~25/hr

**Portfolio: **https://saika-kisami.vercel.app/

Discord: minian_toy

Telegram: @hedgehog011

Hello,  I am waiting for your reply.
Are still looking for developer?

Hey!!!

I've spent the last decade in game development, primarily working with Unity and Unreal Engine, taking projects from concept through backend, multiplayer, and launch across PC, mobile, and console.

My core expertise is in C# and C++, but I've also built substantial experience with web and mobile frameworks. I've used Pixi.js for high-performance 2D rendering, Phaser.js(Phaser 3) for rapid 2D game development, and Cocos Creator for both 2D/3D projects requiring a strong TypeScript workflow and lightweight deployment.

Over the years, I've led development on:

- End-to-end game projects and Prototypes across genres like FPS, RPG, Strategy etc

- Backend & multiplayer at scale (Node.js, MongoDB, Photon, Colyseus)

- Cross-platform optimization (PC, mobile, console, web)

- Graphics pipelines and engine-level tooling

I'm here to connect with this community around rendering techniques, performance optimization, and framework integration strategies.

Available to work 20~40hrs/week.

I do accept to work with paid and paid + rev share.

**Portfolio: **https://saika-kisami.vercel.app/  discord: minian_toy

telegram: @hedgehog011

email: winksmile114@gmail.com

Hey!!!

I've spent the last decade in game development, primarily working with Unity and Unreal Engine, taking projects from concept through backend, multiplayer, and launch across PC, mobile, and console.

My core expertise is in C# and C++, but I've also built substantial experience with web and mobile frameworks. I've used Pixi.js for high-performance 2D rendering, Phaser.js(Phaser 3) for rapid 2D game development, and Cocos Creator for both 2D/3D projects requiring a strong TypeScript workflow and lightweight deployment.

Over the years, I've led development on:

- End-to-end game projects and Prototypes across genres like FPS, RPG, Strategy etc

- Backend & multiplayer at scale (Node.js, MongoDB, Photon, Colyseus)

- Cross-platform optimization (PC, mobile, console, web)

- Graphics pipelines and engine-level tooling

I'm here to connect with this community around rendering techniques, performance optimization, and framework integration strategies.

Available to work 20~40hrs/week.

I do accept to work with paid and paid + rev share.

**Portfolio: **https://saika-kisami.vercel.app/ 
discord: minian_toy

telegram: @hedgehog011

email: winksmile114@gmail.com

Hey, I am interested in your project.
Stardew  Valley-style for your project is really great.
I've been working in gaming industry for 10 years and mostly worked with Unity and Unreal.
I have about3 years of experience with Godot.
I'd like to hear about your project more detail.
Thank you.
Saika K.
mail: winksmile114@gmail.com
discord: minian_toy

Hey I am interested in your project.
My portfolio for 10 years experience is here: https://saika-kisami.vercel.app/
My discord name is : minian_toy.
Also I followed you and messaged on X.
Looking forward to hearing from you.
Thank you.

Hey, I can build that in Unity. I'll keep it clean with simple placeholders so we can focus on the timing and feedback.
Sould you be ok connecting on discord or other platforms for quicker updates and sharing builds?
My username is minian_toy.
You can also check it in my profile.
Looking forward to hearing from you.
Thank you.
Saika K.

I think this is public platform, so its not good to share here.

At the moment, I've set up and validate CIpipeline on linus like repo access for perforce, pipeline flow, artifact stages, basic validation.
but I heard win64 build from linux doesn't support now, right?
So I am gonna keep Jenkins cicd on linux and trying to build win 64 and packaging on window vm.
Is it good option?

Hey, thanks for your kind response.
I tried to build the linux client of project on linux manually before go to auto-build using jenkins.
But it was tricky and stressful, and finally failed. and no idea with that.
Is there any way to build manually on linux?
And I think win64 build is possible using jenkins, right? what do you think about that?