Hey!!!
I've spent the last decade in game development, primarily working with Unity and Unreal Engine, taking projects from concept through backend, multiplayer, and launch across PC, mobile, and console.
My core expertise is in C# and C++, but I've also built substantial experience with web and mobile frameworks. I've used Pixi.js for high-performance 2D rendering, Phaser.js(Phaser 3) for rapid 2D game development, and Cocos Creator for both 2D/3D projects requiring a strong TypeScript workflow and lightweight deployment.
Over the years, I've led development on:
- End-to-end game projects and Prototypes across genres like FPS, RPG, Strategy etc
- Backend & multiplayer at scale (Node.js, MongoDB, Photon, Colyseus)
- Cross-platform optimization (PC, mobile, console, web)
- Graphics pipelines and engine-level tooling
I'm here to connect with this community around rendering techniques, performance optimization, and framework integration strategies.
Available to work 20~40hrs/week.
I do accept to work with paid and paid + rev share.
**Portfolio: **https://saika-kisami.vercel.app/
discord: minian_toy
telegram: @hedgehog011


