Hey everyone 👋
I’ve spent the last 10+ years in game development, primarily working with **Unity** and **Unreal Engine**, taking projects from **concept → production → launch **across PC, mobile, console, and web.
My core expertise is** C# and C++**, but I also have strong experience on the web and infrastructure side of game development.
I’ve shipped and prototyped games using **Pixi.js** (high-performance 2D rendering), **Phaser 3** (rapid 2D development), and **Cocos Creator** (2D/3D with a TypeScript-first workflow).
Over the years, I’ve worked on:
- **End-to-end** game development & rapid prototyping (FPS, RPG, strategy, casual, casino, etc.)
- **Backend & multiplayer systems** at scale (Node.js, MongoDB, Photon, Colyseus)
- **Cross-platform optimization **(PC, mobile, console, web)
- **Runtime rendering systems**, performance profiling, and engine/editor tooling
**- Build & release automation (CI/CD)** with Jenkins + Perforce/Git for Unreal & Unity
I’m here to connect around rendering techniques, performance optimization, engine/framework integration, and production-ready workflows.
**Availability: **20–40 hrs/week
**Rate:** starting from $20~25/hr
**Portfolio: **https://saika-kisami.vercel.app/
Discord: @minian_toy
Telegram: @hedgehog011


