Hey everyone 👋
I'm Saika Kisami — a game developer and 3D artist with 10+ years of industry experience. I work across the full production pipeline: gameplay engineering, 3D character art, rigging, animation, and backend/multiplayer systems.
- Engine & programming
Unity (C#) and Unreal Engine (C++) are my primary engines, taking projects from concept → production → launch across PC, mobile, console, and web. I've also shipped and prototyped games using Pixi.js, Phaser 3, and Cocos Creator.
- 3D art, rigging & animation
I create modular character assets (male & female) including clothing, hair, and facial hair. I do manual skin weight painting, topology optimisation for clean joint deformation, polycount reduction, and UV unwrapping. I rig and animate characters for both UE5 (Lyra/Mannequin skeleton) and Unity rigs.
What I've worked on
- End-to-end game dev & rapid prototyping — FPS, RPG, strategy, casual, casino
- Multiplayer & backend systems at scale (Node.js, MongoDB, Photon, Colyseus)
- Modular 3D character pipelines — modeling, rigging, skinning, animation
- Cross-platform optimisation — PC, mobile, console, web
- Runtime rendering, performance profiling, engine/editor tooling
- CI/CD build & release automation with Jenkins + Perforce/Git
Happy to connect around rendering techniques, character pipelines, performance optimisation, multiplayer architecture, or production-ready workflows.
Availability 20–40 hrs/week
Rate from $20–25/hr
Portfolio saika-kisami.vercel.app
Discord minian_toy
Telegram @hedgehog011


