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Winkle

23
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4
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3
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A member registered Aug 26, 2024 · View creator page →

Creator of

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Hey!!!

I've spent the last decade in game development, primarily working with Unity and Unreal Engine, taking projects from concept through backend, multiplayer, and launch across PC, mobile, and console.

My core expertise is in C# and C++, but I've also built substantial experience with web and mobile frameworks. I've used Pixi.js for high-performance 2D rendering, Phaser.js(Phaser 3) for rapid 2D game development, and Cocos Creator for both 2D/3D projects requiring a strong TypeScript workflow and lightweight deployment.

Over the years, I've led development on:

- End-to-end game projects and Prototypes across genres like FPS, RPG, Strategy etc

- Backend & multiplayer at scale (Node.js, MongoDB, Photon, Colyseus)

- Cross-platform optimization (PC, mobile, console, web)

- Graphics pipelines and engine-level tooling

I'm here to connect with this community around rendering techniques, performance optimization, and framework integration strategies.

Available to work 20~40hrs/week.

I do accept to work with paid and paid + rev share.

**Portfolio: **https://saika-kisami.vercel.app/

discord: minian_toy

telegram: @hedgehog011

Hey, this project looks awesome! I'd love to put my name in for it.
I'm Saika and have been working in gaming and web development industry for 10 years as a full-stack and game developer.
I've spent  a lot of time on HTML5 and browser-based games, so the idea of a shinobi RPG with exploration, grinding, and PVE/PVP is right up my alley.

In terms of tech, I am very comfortable with HTML/CSS for responsive layouts and clean UI, JS/TS for game loops, UI interactions, and general polish like animations, PHP for backend game logic, integrating gameplay systems with the db, and web backend with Laravel, MySQL, MongoDB for designing schemas, writing and optimizing queries, and keeping things performant at scale.
I also have worked more web-game and web frameworks like pixi.js, phaser.js, svelte, react/next.js, vue.js to develop web games and website development.
I'd like to hear about your opinion asap.

Here is my portfolio: https://saika-kisami.vercel.app/
Thank you.
Saika K.

(1 edit)

Hey, Excited to meet the details of this project.
I have been working in gaming industry for 10 years and mostly worked Unity and Unreal Engine.
And also good experience with other game engines and frameworks like godot, cocos, pixi and phaser.
I am really interested in your project and am open to work now.
I am open to work with both hourly paid or paid + revenue share.

If you wanna review my portfolio and CV, please visit my itch profile, if then, you can find my portfolio there.
Looking forward to hearing from you.
Thank you.
Saika K.

(2 edits)

I'd love to connect with you.

Nice work!
I also developed othello game using Cocos Creator before.
[Play my Othello game](https://othello-blame.web.app/

Hey! Just wondering—do you know if it’s allowed to use Asset Store templates for game development? I want to make sure I follow the right rules. You really enjoy arguing.
Find your time to growing up your skills rather than nitpicking about others.
Anyway, thanks for your time.

Thanks for your clarification.
May I ask where are you from? and you age?

Hey, That projects developed by two - me and another developer. He is my friend.
We worked for this project together and often collaborate to work.

Hello, I have been working in gaming industry for 10 years and recently for 3 years, I worked as lead developer.
In this point, I wanted ask about the payment compensation.
Thank you.

Hey, Is it paid work?
I have been working in gaming industry for 10 years and have experience in mobile, web and pc games using Unity, Unreal, Godot, Cocos, pixi.js, phaser.js and custom game engines.

(2 edits)

Hey!!!

I've spent the last decade in game development, primarily working with Unity and Unreal Engine, taking projects from concept through backend, multiplayer, and launch across PC, mobile, and console.

My core expertise is in C# and C++, but I've also built substantial experience with web and mobile frameworks. I've used Pixi.js for high-performance 2D rendering, Phaser.js(Phaser 3) for rapid 2D game development, and Cocos Creator for both 2D/3D projects requiring a strong TypeScript workflow and lightweight deployment.

Over the years, I've led development on:

- End-to-end game projects and Prototypes across genres like FPS, RPG, Strategy etc

- Backend & multiplayer at scale (Node.js, MongoDB, Photon, Colyseus)

- Cross-platform optimization (PC, mobile, console, web)

- Graphics pipelines and engine-level tooling

I'm here to connect with this community around rendering techniques, performance optimization, and framework integration strategies.

Available to work 20~40hrs/week.

I do accept to work with paid and paid + rev share.

**Portfolio: **https://saika-kisami.vercel.app/

discord: minian_toy

telegram: @hedgehog011

Hey,

I’ve been building games and interactive stuff professionally for a bit over ten years now. Most of my work sits at the intersection of gameplay systems, web tech, and backend engineering.

I’ve worked with Unity, Unreal, and Godot, but I also do a lot of web-based game development. One area I’ve spent serious time on is casino-style games — things like slot games and real-time betting games, built on Stake-style engines using Pixi.js or Phaser.js, integrated with React or Svelte frontends and custom backends.

I’m very comfortable handling:

  • slot game logic (reels, paylines, RTP logic, animations)
  • real-time game state & server communication
  • performance-critical rendering in Pixi.js / Phaser.js
  • integrating games cleanly into React or Svelte apps

Outside of casino games, I’ve worked on multiplayer shooters, card games, procedural systems, and backend services. I’m usually brought in when a project needs someone to build the core systems properly or untangle technical problems that are blocking progress.

I’m not an artist and I’m not great at pure UI/UX design. I work best alongside designers and artists, focusing on game logic, systems, networking, and performance.

Tech-wise, I’m comfortable switching between C#, C++, Java, Python, and JavaScript/TypeScript, depending on what makes sense for the project. I’ve built everything from standalone games to live-service web games that need to scale.

Right now I’m looking for:

  • paid contract work, long-term collaboration, or serious rev-share
  • indie teams or studios with a clear vision and realistic scope
  • projects where strong engineering is actually valued

If you’re building a game and need someone to handle game systems, backend logic, or web-based game tech, I’d be happy to talk.

You can reach me here or by email: winksmile114@gmail.com

Discord: minian_toy

Thanks for reading.


I am a mostly game developer/programmer, and some experience in art design, 
In terms of level design, I can't say I am a expert in level design, but I do that.
I can say I am a senior game programmer. Ahoooo

Hey!!!

I've spent the last decade in game development, primarily working with Unity and Unreal Engine, taking projects from concept through backend, multiplayer, and launch across PC, mobile, and console.

My core expertise is in C# and C++, but I've also built substantial experience with web and mobile frameworks. I've used Pixi.js for high-performance 2D rendering, Phaser.js(Phaser 3) for rapid 2D game development, and Cocos Creator for both 2D/3D projects requiring a strong TypeScript workflow and lightweight deployment.

Over the years, I've led development on:

- End-to-end game projects and Prototypes across genres like FPS, RPG, Strategy etc

- Backend & multiplayer at scale (Node.js, MongoDB, Photon, Colyseus)

- Cross-platform optimization (PC, mobile, console, web)

- Graphics pipelines and engine-level tooling

I'm here to connect with this community around rendering techniques, performance optimization, and framework integration strategies.

Available to work 20~40hrs/week.

**Portfolio: **https://saika-kisami.vercel.app/ 

discord: minian_toy

telegram: @hedgehog011

Godot is not good than Unity coz godot has smaller libs so has limited func than unity.
What do you think?

Hey, Do you need level designer for your project?

I added you.

Hey, I have been working in game industry for 10 years and have good experience in unity, unreal, godot3,4.
I think Unity is good for your project thats why godot is good for simple and low-poly based game due to limited libs supported.
Anyway, can we discuss about your project more detail? I am available to work right away .
Thank you.

Hey! I have been working on game development for 10 years and have mostly enjoyed Unity, Unreal engine, Cocos Creator. And also have good experience in godot, pixi.js, phaser.js and others. I have developed several genres of games like RPG, RTS, FPS, adventure, TCP, platformers, zombie etc.
For multiplayer game development, I have experience using photon, pun2, socket.io and colyseus.
Here is my portfolio: https://saika-kisami.vercel.app/

If you are still looking for developer, I'd like to have a chance to hear about your project.
Thank you.
S. Kisami

Hey! I have been working in gaming industry for 10 years as a game developer, and have mostly enjoyed Unity, unreal engine, cocos creator. and also have good experience in godot, pixi.js and phaser.js. I have developed divers kinda genres-based games like RPG, FPS, hyper-casual, zombie, multiplayer games, adventure, platformers, etc.
I'd like to have a chance to hear about your project more detail.

Here is my portfolio: https://saika-kisami.vercel.app/
Thank you.
S. Kisami