Hello, Thats great journey for me.
I have been working in gaming industry for 10 years and have developed bunch of games from prototype to full release.
I have developed some vertical slice like endless runner using Unity.
I'd like to hear about your project more detail.
My portfolio : https://saika-kisami.vercel.app/
If you are interested in my experience, I'd happy to share my discord username(minian_toy) here.
Looking forward to hearing from you.
Thank you.
Saika K.
Thank you for your material.
I Saw the "Fight Club" Video , this one is more that i am looking for.
the impact and response of the combat are clearly visible.
For our project, we need to validate strict timing (parry windows, penalty for mistakes, clear recovery).
Would you be willing to create a very simple 2D side-scrolling prototype where:
– an enemy has a telegraphed attack
– a parry window exists
– missing the timing has a clear consequence
Using placeholders would be perfect.
Hey, I can build that in Unity. I'll keep it clean with simple placeholders so we can focus on the timing and feedback.
Sould you be ok connecting on discord or other platforms for quicker updates and sharing builds?
My username is minian_toy.
You can also check it in my profile.
Looking forward to hearing from you.
Thank you.
Saika K.