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G.Lux Umbrae

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A member registered 35 days ago

Recent community posts

Thank you for your material.

I Saw the "Fight Club" Video , this one is more that i am looking for. 
the impact and response of the combat are clearly visible.

For our project, we need to validate strict timing (parry windows, penalty for mistakes, clear recovery).

Would you be willing to create a very simple 2D side-scrolling prototype where:

– an enemy has a telegraphed attack

– a parry window exists

– missing the timing has a clear consequence

Using placeholders would be perfect.

Hi!

We’re building a 2D side-scrolling action game focused on precise combat, timing, parry systems and real consequences for mistakes.

Right now we’re working on a Vertical Slice to validate the core combat feel, using placeholders (no final art yet).

We’re looking for a gameplay programmer comfortable with:

– 2D side-scrolling combat

– state machines and timing-based systems

– rapid prototyping and iteration

Engine is flexible (Godot or Unity).

If you have videos, gifs or builds showing combat or gameplay systems, please share them.

Thanks!