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Hi, I’m Saika — a solo Unity/Godot developer with over 10 years of professional experience. I’m interested in submitting a focused and finishable concept for your publishing opportunity.

Game Pitch: “Hollow Signal” (Working Title)

Genre: PSX-inspired atmospheric exploration horror
Perspective: First-person
Engine: Unity

Core Concept:
The game takes place inside an abandoned research satellite still broadcasting a faint distress signal. When the player arrives, they discover that the station loops and shifts subtly — doors redirect, machinery repeats actions, and audio logs degrade each time they’re replayed. The environment becomes the core mystery, and the station itself feels like a living system.

The focus is on tension, unease, and environmental storytelling rather than jump scares or monster-chase gameplay. The retro PSX aesthetic supports the atmosphere while keeping scope realistic and technically achievable.

Core Gameplay Loop:

  • Explore modular sections of the satellite

  • Solve environmental interactions and logic-based puzzles

  • Trigger distortion events that reshape existing rooms

  • Piece together fragmented audio logs

  • Reach the central core and restore the station

The game is designed to deliver a 4–6 hour experience without overextending scope — a contained environment with strong visual identity and a clear, finishable structure.

Why This Fits Your Publishing Goals

  • Strong late-90s/early-2000s identity

  • Focused, intentional design

  • Not dependent on large content quantity

  • Polished atmosphere over complexity

  • Fully achievable by a solo developer with consistent direction

My Background

I’ve shipped multiple games in Unity and Godot and have experience creating complete, atmospheric gameplay systems, puzzle mechanics, and environmental scripting. I’ll attach my portfolio and itch.io links for reference.

If the concept aligns with what you’re looking for, I’d be happy to move forward with a more detailed pitch or a small prototype scene.

Thanks for considering the submission.

— Saika Kisami