Thank you ^-^ I'm really gutted about how much time I had but it is what it is. It's very much luck based currently so you probably don't suck ahaha
Wilderose
Creator of
Recent community posts
Thank you for the feedback! There def seems to be an issue around the targets and playability. I think because it's very luck base on whether or not you get the target currently. That luck base aspect I've been told is fustrating aha so going forward I'll develop it to be more about skill and resource management and take away that luck aspect... The idea of slowing it down is good tho, thank you.
Loved this so much! Very unique premise of being the dungeon yourself, mixed in with a rogue like. The graphics are very pretty, and the animations are slick (and the sound design?? wow). Only wish there was a way to edit where the cards go at the end of each round, or maybe at the start, and a way to see all your current cards during the run. Fantastic work! Hope you guys continue to develop it.
Oop idk how I missed this notification! Thank you so much for the feedback, I'm so happy you picked up the aesthetic I was going for!! I defiantly did not want the ant player to roll around (but figured it was amusing to watch it tumble into the holes "Happy Wheels" style) and the tile map becoming sticky was something I couldn't find a solution for, so thank you so much for the tips!
Really cool concept! Feel like with a bit more hierarchy with the text / info presented when playing and some icons it would allow the player to be able to make decisions easier and know what's going on better... Look into "hierarchy design" if your interested in learning about it.. The typography choice for the main menu is pretty neat tho! Its a really cool use of the limitation as well
Cool game! I like that you implemented a controller as a diverse way to play. The overall aesthetic is really nice and it took a couple of tries to work out how to shoot in the direction I wanted but was pretty fun when I got the hang of it. Facing directions I wanted wasn't quite as intuitive, maybe a bit glitchy with the mouse, but otherwise overall a really good game!
Honestly thought more people would go this route tbvh... Was kinda thinking "Man is this way too obvious, bet a billion others are doing the exact same thing." Would of loved to see what Robot Run would of looked like if you went for a literal button. Thank you for taking the time to play and comment though!
The world / art is pretty good! Would of loved to have the pillars be textured as well but understandable with the time-restrictions. Play wise -> every time you get hit with a pillar you get pushed back and there is no way to return to normal position again, so maybe having the player be able to move the character back and fourth while they jump would be able to help with that?
Pretty cool game! The graphics and art are phenomenal. Missed the controls for the long press at first so went back in for a second play through which was a lot more fun! Very delightful to zoom around with such cool sound effects. The music I feel really aimed for this empty eerie / futuristic feeling and its so gorgeous. Incredible work, very smooth and very polished for a 3 day project.
Thank you for the feedback! More player feedback is exactly the sort of thing it's missing currently (aswell as music etc.) so will be excited to start thinking about them more seriously in the next jam (or if I continue this project) and to defiantly look into shaders as I have only seen a introduction tutorial about it. I'm glad you liked the implementation and art however!
I'm sorry, this made me laugh like a sadist ahahahaha
Yeah unfortunately having the fly's all start to swarm in on you with very little way of escaping / maneuvering around is not easy aha. Perhaps this could be fixed with multiple buttons around a scene so that the player has more control over where the fly's go. Or at the very least provide ways of moving around where the flys' can't follow.... hmmm.. Oh well, something to think about / experiment with. Thank you for playing regardless!


