Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Wilderose

57
Posts
4
Followers
12
Following
A member registered Sep 13, 2024 · View creator page →

Creator of

Recent community posts

Thank you ^-^ I'm really gutted about how much time I had but it is what it is. It's very much luck based currently so you probably don't suck ahaha 

Thank you for the feedback! There def seems to be an issue around the targets and playability. I think because it's very luck base on whether or not you get the target currently. That luck base aspect I've been told is fustrating aha so going forward I'll develop it to be more about skill and resource management and take away that luck aspect... The idea of slowing it down is good tho, thank you. 

Love the concept! Trying to go with the rhythm and press the buttons in time and have it follow along with the music is fun, however very difficult to get far in it, the levels (even on easy) were overwhelming. 

(1 edit)

Gorgeous game! It took me a little bit to understand the immediate goal / aim, but once I'd lost a few feathers I was able to enjoy the game. Very polished in execution, the page theme is very pretty, and overall well executed. 

Loved this so much! Very unique premise of being the dungeon yourself, mixed in with a rogue like. The graphics are very pretty, and the animations are slick (and the sound design?? wow). Only wish there was a way to edit where the cards go at the end of each round, or maybe at the start, and a way to see all your current cards during the run. Fantastic work! Hope you guys continue to develop it.

Oop idk how I missed this notification! Thank you so much for the feedback, I'm so happy you picked up the aesthetic I was going for!! I defiantly did not want the ant player to roll around (but figured it was amusing to watch it tumble into the holes "Happy Wheels" style) and the tile map becoming sticky was something I couldn't find a solution for, so thank you so much for the tips! 

Such a relaxing game, yet still quite challenging! I love the polish level of it and the sweet messages you find along the way. Every time I came across the mushroom sprites I thought the player would just bounce off of them for a higher jump but unfortunately not ahaha oh well. very cute!

Love this!! The story is cool and I love how the guy flips when trying to jump through things! The awsd controls seem a little broken but otherwise pretty fun. Keep it up!

Gave it another go! Pretty cool game! When the liquid started to rise I was clicking like mad trying to get to the top quickly ahaha 

Pretty cool game! Love that you can freeze time to take more accurate shots. The art and sound affects are so fitting aswell

(1 edit)

Been looking forward to testing this game out since I first saw it submitted and can absolutely say it was so worth the wait. So much fun, I could play this for hours. It reminds me of slither.io but cyber, darker, 3D and way more fun. 

Good game! Lots of fun to play, was difficult trying to get the bullet to go where I wanted... looking at the comments, maybe I should've spammed clicked instead of charging each time aha

Had so much fun playing this! Took me awhile to work out how to defeat the 2nd type of enemies but eventually got it. Great UI and the look of everything is well put together.

Really fun game! Excited to see if you continue developing it into something bigger

Really cool concept! Feel like with a bit more hierarchy with the text / info presented when playing and some icons it would allow the player to be able to make decisions easier and know what's going on better... Look into "hierarchy design" if your interested in learning about it..  The typography choice for the main menu is pretty neat tho! Its a really cool use of the limitation as well

Cool game! I like that you implemented a controller as a diverse way to play. The overall aesthetic is really nice and it took a couple of tries to work out how to shoot in the direction I wanted but was pretty fun when I got the hang of it. Facing directions I wanted wasn't quite as intuitive, maybe a bit glitchy with the mouse, but otherwise overall a really good game! 

I actually had so much fun playing this! The faces are so cute and the use of the limitation is clever and done so well. I got a score of 58 but I can def see myself playing this over in over as a way to kill time. 

Thank you! I'm glad you liked it 

Woah almost a perfect score! It could defiantly do with a secondary thing.... I have a few idea's on how it could be expanded into something more than what it is currently. But thank you for playing! I'm glad you liked the itch.io page as well <3 

hehe thankyou! 

Thankyou! I had a lot of fun participating

Ah, I think the collision boxes needs to be tinkered with, thank you for letting me know! I did get stuck on them a few times myself aswell. I'm glad you liked it overall tho

Funny enough the facing left animation was the last thing I tried tinkering with before I decided to not try break my game again  ahaha defiantly something that I'll work on as well as adding in some sound. Thanks for the feedback tho! 

Honestly thought more people would go this route tbvh... Was kinda thinking "Man is this way too obvious, bet a billion others are doing the exact same thing." Would of loved to see what Robot Run would of looked like if you went for a literal button. Thank you for taking the time to play and comment though! 

oof 8 flys ahahaha still pretty good tho! Thank you so much for your comment and for given it a good couple of tries 😊

Oh I can defiantly see it!! It's very much the frog eyes and overall texture ahahaha Thank you! 

The world / art is pretty good! Would of loved to have the pillars be textured as well but understandable with the time-restrictions. Play wise -> every time you get hit with a pillar you get pushed back and there is no way to return to normal position again, so maybe having the player be able to move the character back and fourth while they jump would be able to help with that? 

Pretty awesome! Love the interpretation of the limitation, very creative puzzles that requires you to pause even when you want to just spam a whole bunch of buttons till it gets the required results (monkey brained and is the exact method I use to solve rubix cubes xD)  Very polished game overall. 

Pretty cool game! The graphics and art are phenomenal. Missed the controls for the long press at first so went back in for a second play through which was a lot more fun! Very delightful to zoom around with such cool sound effects. The music I feel really aimed for this empty eerie / futuristic feeling and its so  gorgeous. Incredible work, very smooth and very polished for a 3 day project. 

Awwe, thankyou! I really enjoyed this experience so far so I'm excited to keep doing more jams and learning more! 

Thank you for the feedback! More player feedback is exactly the sort of thing it's missing currently (aswell as music etc.) so will be excited to start thinking about them more seriously in the next jam (or if I continue this project) and to defiantly look into shaders as I have only seen a introduction tutorial about it. I'm glad you liked the implementation and art however! 

I'm sorry, this made me laugh like a sadist ahahahaha

Yeah unfortunately having the fly's all start to swarm in on you with very little way of escaping / maneuvering around is not easy aha. Perhaps this could be fixed with multiple buttons around a scene so that the player has more control over where the fly's go. Or at the very least provide ways of moving around where the flys' can't follow.... hmmm.. Oh well, something to think about / experiment with. Thank you for playing regardless! 

Pretty awesome game! The art style and graphics is quite cool, and the player/robot is super cute! Had a moment where I couldn't work out what the controls were, but otherwise the use of the limitation was well implemented! Real fun puzzles 

Concept and mission is pretty fun! The music and graphics are pretty nice and fitting. Enjoyed the hoop switching between modes of collecting and firing, however I didn't quite understand what I was meant to be picking up visually as the energy packets aren't very clear. Still cool tho! 

Really fun game! Has the perfect amount of chaos to go zipping around (Highest score was 600) really one of those "easy to learn but hard to master" mechanics. Simple yet really well done. 

This game has a promising start! With the use of punching everything as the main way to interact with the world, it's a fun concept and a clever use of the limitation. Art style and music/sound effects are very nice as well! 

Loved how you used the limitation, and overall a really cool game and concept. It took me way too long to understand the purpose of the letters underneath the machine (my fault)  but once I did the experience was way smoother. Pretty awesome tho! 

Bit of polishing will fix those though! Amazing for a 3 day project either way 

Very smooth game! The use of dashing and using the dash to attack is fun, esp paired with the sound affects and the use of the dash icon in the corner. Good implementation. Had trouble platforming (just cause I suck at platforms) but overall enjoyable!