Nice game, liked the theming :)
I think it could be more engaging if the movement wasn't automatic, which means the player will have to dodge enemies while waiting for the cooldown to run out. As it is now, there is a lot of wait time between actions where the player can't do much and be engaged.
Play game
Escape the RAM's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #6 | 4.000 | 4.000 |
Overall | #16 | 3.431 | 3.431 |
Presentation | #20 | 3.389 | 3.389 |
Enjoyment | #20 | 3.056 | 3.056 |
Concept | #26 | 3.278 | 3.278 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
2
Software used
Unity, LMMS, Gimp
Use of the limitation
The game is played with one button which has 2 functions (push and pull)
Cookies eaten
0
Comments
A pretty satisfying main mechanic overall. It is pretty enjoyable to play and I like the use of the one button limitation. Good job!
I actually had so much fun playing this! The faces are so cute and the use of the limitation is clever and done so well. I got a score of 58 but I can def see myself playing this over in over as a way to kill time.
Nice visual effects, great sound effects and the music is quite fitting! Fun game!
A very fun little game. The killing is super satisfying and the music, sound effects and shaders are really good.
Some sort of visual indicator that shows when you are taking damage and gonna die would be good
I love the style of the game and feel it could be further developed into something great 💾
I feel like its quite confusing without some tutorial or visual guide to follow. I died many a time but couldnt work out why in the end
Clever idea. I really like the theming. However I do find that it feels like it needs something to spice up the gameplay.
Very interesting game! I really wanted to get the highest score. The mechanics are fun, and it feels great smashing enemies against the edges of the screen. Fantastic work!
I agree with the others in that I found it difficult to figure out why I was dying, how far I could push the boundaries.
The mechanic for push/pull and how you implemented the limitation is great though, really good job.
This is pretty cool, like a reversed vampire survivors! My only issue is that death feels a bit sudden/random, it should be clearer what's killing you and how close you are to dying.
Yessss thanks 🙏 reversed vampire survivor is indeed what we were going for! as for dying feeling sudden, I agree. It’s supposed to be calculated by how many enemies are at distance 1 from you, with account for their size. we added a face to the chatacter so it would be possible to measure how close you are from dying but I agree that it still ain’t that clear. maybe adding a way of knowing which enemies are too close, or some kind of circle around the player for identifying the attack zone 🤔 food for thought
I like the feel of destroying enemies in this one, plus the art is cool. The game does get a bit repetitive after a while, though—maybe adding another dynamic could spice things up
The visual and audio design on this really stand out! The way the background scales while pulling is very satisfying! Nice game!
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