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A member registered Nov 03, 2017 · View creator page โ†’

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These looks fantastic!

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Looks amazing! Almost pokemony.

Thank you for the kind words! I'll make an update before the next weekend with more sprites and stuff :)

Thank you!

It is kind of odd, all the tiles like that one seem to be passable, I would suggest making an event that makes character go through, and then outline the path to the treasure with events on the same plane as the player.

After applying the patch, grabbing a stick for example, makes the sprite disappear; after it's thrown it appears again.

Also, this tile is passable, is that intended?

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I'm getting an error "Unable to find VL Gothic font"

Now I got an error that an image was missing while in the deep forest when the battle started, after making the bark costume, something Skill 1?

Thank you for the swift reply.

One more question,  is an external software to record footage needed, or does Flowscape record on it's own?

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Hello. Is it possible to export a scenario into Unreal Engine or Unity?

Is it possible to import own models/textures?

If not available, is it planned? If it is, is there a feature roadmap?

Looks great! Female sprites when?

It's no worry, it's one of RPG Maker's limits.

I just finished the game and I loved the ending even though it had very little to do with hentai xD

I really hope you make a sequel! The art is really nice!

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It's awesome that you finished it! I'm playing it right now.

I threw in my old save on this build and was playing happily until I got to the part where Noire tells me we need to travel to Wetwater.

I get teleported to map 15 (Travel) where nothing happens. I'm able to move freely, and Noire has a below character priority.

I decided to look into the map on the editor and see nothing wrong with it, you have an event set to autorun in the upper corner, and Noire's event isn't even set to Below Character. I tried to fix this by stripping the teleport event to just teleporting, setting the autorun to parallel and event touch, and so on, nothing worked.

Finally, I made a copy of map 15 (Travel) which became map 68 (NewTravel) and changed the teleport at Noire from map 15 to map 68. For some reason, it worked, the autorun event actually ran.

Don't really know what might have caused this, could be compatibility with the old save honestly (RPG Maker likes to be incompatible with everything every time anyway) as when I threw in the character on map 15 and started New Game the autorun even did run properly.

Anyway, hope to see a longer sequel on it!

EDIT: Okay, I'm confused now, the old save does not like the new build at all :( I just realised that it repeated the  first arrival to Wetwater camping stuff, and when I actually arrived in Wetwater, the event that happens when I finish saving Noire's sister ran.

I'll just replay it xD

Looking great!!

Are you okay with Mods?

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Interesting project, I like it, big update when?

The store in Wetwater crashes the game as it is unable to find Town4 in the BGM folder, this while on the hole mission.

Also, why not MV instead of VX Ace?

Sounds awesome! Looking forward to play it.

Release when? :P

They're quite amazing! Make these emoji too? ๐Ÿ˜‘ ๐Ÿค” ๐Ÿ˜ ๐Ÿ˜Ž ๐Ÿค‘ ๐Ÿคฌ ๐Ÿ˜ค ๐Ÿ˜’ ๐Ÿ˜ ๐Ÿ˜จ ๐Ÿ’€ ๐Ÿ˜˜ โค๏ธ

How does this look resized to 48x48?

Is this set going to be available for RMMV in the future?

Hello! The set over on RMWEB doesn't have those snow and christmas decors. Is there a chance for you to release an MV version of this tileset including the snow and christmas decors?

Just curious, this for commercial use?