So it's Human Resource Machine but with multi-threading ?
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In my game's folder I have 2 executables :
Lazers.exe <- My game's executable
UnityCrashHandler32.exe <- A thing Unity is making by default
The Itch.io app is launching UnityCrashHandler32.exe, what can I do to make it launch Lazers.exe ?
People don't know his username, they only know his display name
You should be able to search both its username and display name
(EDIT : I searched for "Wasplay" and I found myself and my game, so there's something wrong with him)
This asset is awesome but it only works in Unity's editor :/
I get this error in build :
(Filename: C:/Users/gabwi/Dropbox/[DOSSIER GABRIEL]/PROJETS/Lazers/Assets/WavySprite/Scripts/WavySprite.cs Line: 148)
ArgumentNullException: Argument cannot be null.
Parameter name: shader
at (wrapper managed-to-native) UnityEngine.Material:CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0 at WavySprite.SetMeshAndMaterial () [0x00075] in C:\Users\gabwi\Dropbox\[DOSSIER GABRIEL]\PROJETS\Lazers\Assets\WavySprite\Scripts\WavySprite.cs:148 at WavySprite.Update () [0x000c8] in C:\Users\gabwi\Dropbox\[DOSSIER GABRIEL]\PROJETS\Lazers\Assets\WavySprite\Scripts\WavySprite.cs:88