Idea from the real world. A friend saw my sales goal on one of my games. I usually set a low goal if I do a 100% price drop to try and encourage a couple tips. My friend asked me what happens if the sales goal is met and I realized I'd never thought about that but it is a good idea.
Maybe itch sales need an optional addition to sales' goals where a developer can add some driving motivation behind the sale. Like, any of these kinds of ideas:
- Help me get to $10 and I'll do a behind the scenes video
- Help me get to $100 and I'll add/unlock a secret character in the game
- Help me get to $X and I'll be able to upgrade the character models