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Wanted Poster Studios

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A member registered Jun 19, 2021 · View creator page →

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fr fr, *Cries eyes out while hugging the tv*

So finally got a chance to play it with my brother. handles pretty well visually stunning, Player 2's keyboard controls didn't seem too comfortable according to my brother, and he was forced on the unwieldly player 2 controls even though I used a DualSense Controller.

We didn't test out if multiple controllers worked, but still the core is there.  as for the Cards, wasn't sure how to use them sadly, but might require more tinkering and reviewing the controls more then likely.

I have a Version 1.2 ready to go, but going to wait until after the Jam finishes before posting it.

Man this is some of the most fun I had with a game in a while. Needs music and weapon switching, but super satisfying, can't wait to annoy my friends to play this one so they can get to feel the satisfaction of this marvel! Consider me a sale when the game is done!

Interesting, I have a few hidden mechanics in my Game that I didn't have time to explain myself. But that's actually pretty fun parry system

I really enjoyed the twist on this one. It's simple yet Satisfying! Part of me would love a more Randomize Spawn pattern, but I guess the idea of the game was to inch ever closer to the end by pattern recognition. I can see this being a nice little mobile game to past the time with.

Out of all the games so far, this seems pretty fleshed out. I will say that the camera and the aim is a bit too sensitive for my liking. Perhaps adding way to tweak that would be nice. Also you might want to add a free melee option, or multiple weapons, cause you kind of SOL when you are out of bullets.

Yeti was indeed not ready... Looks good though,

Well not sure if this constitutes as a bullet hell. I will say this does have a decent game feel. I think it's a bit too easy. the Antlions don't spawn fast enough for the challenge to ramp up, and the fact everything dies in one hit makes it a bit too easy. Needs a bit more risk and reward, or a better ramp in difficulty.

Thanks for the Reply! Been watching the video, and Loving the reactions. A few points on that.

When the Monster Spawns super close, they are actually close to randomly. The Monster is actually invisible and following you the whole time. And when the timer goes off, we do warn you a bit, but the position is random, makes for good organic scares.  The Monster Gets faster per puzzle Solved.

Key Item thing, does cause issues, cause the code goes there. feels like its' a bit hidden.

And interactibles are kind of a pain, mainly due to the fact on how RPG Maker works, and I wanted big Sprites. That's my B. And i'm sorry.

The Music is indeed killer, glad you liked it.

Overall I look forward on finishing the video, and I hope you check out our next Game, when it drops.