Thanks, I'm the type that likes to try and teach a player visually, mainly because I hate tutorials and I tend to skip them and figure them out as I go. but this version of Level was rushed so I'm not surprised. I made a much cleaner build, but I think I made it even harder, (Granted I added Checkpoints in the upcoming build so it's fine I guess)
Glad you like the Voice acting, the Sound design took the most time to implement and the reason why the game came out as half baked as it did at the end of the jam, so glad that it was worth it.