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Goblins Mode's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Uniqueness/Creativity | #205 | 2.687 | 3.800 |
| Art | #301 | 2.263 | 3.200 |
| Fun Factor | #335 | 1.980 | 2.800 |
| Overall | #354 | 1.952 | 2.760 |
| Narrative design | #378 | 1.556 | 2.200 |
| Sound Design | #422 | 1.273 | 1.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Agreement to Official Rules and Terms
I Agree
Team Size4
"Most Creative Usage of Anniversary Assets" Submission
No
Unity Affiliation
Yes
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Comments
I can see where this could really be interesting. Granted lack of sound design, and it's hard to really tell what's going on. And the visuals are very bright and they all bleed into each other, also the odd camera angle, It was really had for me to tell what was going on entirely. I'm assuming this is best played multiplayer. and trying to make an online game in 48 hours, ambitious.
Hey there! Thank you for your feedback, we know it was kind of rough to play, but as you said, taking on an online multiplayer game for a game jam was a personal challenge for us, and we're glad we managed to get something working. :)
It is indeed better to play with multiple players, but we've let the option to play with one oplayer only just so that people can experience the core idea of it.
Thank you for playing!