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Another victim of the short time table i see. shooting felt a bit sluggish, and the gun sound effect was rather loud, might want to tweak that or add a sound mixer. I see the goal was an endless horde survival shooter, but the lack of different weapon types, level to explore and visuals that are not programmer art, I can't really vote highly on this one. Again 48 hours really REALLY is too short to really try punching above your weight. sad to see this one not take shape. Good luck on your next project or finishing this one.

We actually didn't have 48 hours, we are students at a University and our team got really busy with work to finish and we eneded up maybe working on it for like 2-3 hours maximum on Saturday and Sunday, and there's some extra things done that weren't implemented but we do plan on at least finishing the game to be playable and enjoyable in the next few days(at least implement with the things we did or had in mind and were already decided).  We don't mind the bad reviews, I learned and used Events for the first time in this project and the rest of the team also learned more about modeling, shortcuts for blender/maya, etc. So overall we are happy with what we learned by participating, rushing and try something new!! :D So don't feel bad about the review, thank you so much for your time.