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A jam submission

BonerGuardView game page

As a night time cemetery guard, survive the awakening boners.
Submitted by André Leandro, RafaelSMartins, ElKryy — 46 minutes, 33 seconds before the deadline
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BonerGuard's itch.io page

Results

CriteriaRankScore*Raw Score
Fun Factor#3771.7392.750
Sound Design#3931.4232.250
Uniqueness/Creativity#4151.4232.250
Overall#4161.4232.250
Narrative design#4241.2652.000
Art#4251.2652.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Agreement to Official Rules and Terms

I Agree

Team Size
3

"Most Creative Usage of Anniversary Assets" Submission

No

Unity Affiliation

No

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Comments

Submitted

Another victim of the short time table i see. shooting felt a bit sluggish, and the gun sound effect was rather loud, might want to tweak that or add a sound mixer. I see the goal was an endless horde survival shooter, but the lack of different weapon types, level to explore and visuals that are not programmer art, I can't really vote highly on this one. Again 48 hours really REALLY is too short to really try punching above your weight. sad to see this one not take shape. Good luck on your next project or finishing this one.

Developer

We actually didn't have 48 hours, we are students at a University and our team got really busy with work to finish and we eneded up maybe working on it for like 2-3 hours maximum on Saturday and Sunday, and there's some extra things done that weren't implemented but we do plan on at least finishing the game to be playable and enjoyable in the next few days(at least implement with the things we did or had in mind and were already decided).  We don't mind the bad reviews, I learned and used Events for the first time in this project and the rest of the team also learned more about modeling, shortcuts for blender/maya, etc. So overall we are happy with what we learned by participating, rushing and try something new!! :D So don't feel bad about the review, thank you so much for your time.

Submitted

Nice study on the First Person Shooter workings.  Wouldnt mind if the game gave a hint on whre the closest enemy is.

Developer (1 edit)

Our view on Timeless was making a PS1 like game that are still popular nowadays. For hints I'm not entirely sure what else to add but we do plan on importing the model we did for the enemies with animations and  they will have sound when they move and such, so you will be able to hear around you and understand the distance with the sounds volumes. Thank you for the review and for your time! We will improve it for sure! :D