if I do own every right to the assets and some done/edited by me, do I need to specify what I used still even if it's following the proper licenses + the no credit needed on what I used from other people?
André Leandro
Creator of
Recent community posts
Our view on Timeless was making a PS1 like game that are still popular nowadays. For hints I'm not entirely sure what else to add but we do plan on importing the model we did for the enemies with animations and they will have sound when they move and such, so you will be able to hear around you and understand the distance with the sounds volumes. Thank you for the review and for your time! We will improve it for sure! :D
We actually didn't have 48 hours, we are students at a University and our team got really busy with work to finish and we eneded up maybe working on it for like 2-3 hours maximum on Saturday and Sunday, and there's some extra things done that weren't implemented but we do plan on at least finishing the game to be playable and enjoyable in the next few days(at least implement with the things we did or had in mind and were already decided). We don't mind the bad reviews, I learned and used Events for the first time in this project and the rest of the team also learned more about modeling, shortcuts for blender/maya, etc. So overall we are happy with what we learned by participating, rushing and try something new!! :D So don't feel bad about the review, thank you so much for your time.































