Play game
Flesh of the Machine's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Random point. | #1 | 4.140 | 4.286 |
Most creative idea. | #1 | 4.278 | 4.429 |
Best design and artistics. | #1 | 4.692 | 4.857 |
Most enjoyable experience. | #2 | 4.416 | 4.571 |
Most difficult entry. | #3 | 3.036 | 3.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
So finally got a chance to play it with my brother. handles pretty well visually stunning, Player 2's keyboard controls didn't seem too comfortable according to my brother, and he was forced on the unwieldly player 2 controls even though I used a DualSense Controller.
We didn't test out if multiple controllers worked, but still the core is there. as for the Cards, wasn't sure how to use them sadly, but might require more tinkering and reviewing the controls more then likely.
In regards to the 2nd player controls, I was aware of this issue when implementing them, I had to design it in such a way where in the event both players do not own a controller, they could fallback to using the keyboard, additionally I did not want to put the players in a situation where they needed to press a key on the others finger space, I am very aware of the problem and intend to edit the controls to come out in a more comfortable way, additionally maybe adding a way to rebind them.
In regards to the cards, I am unsure if the issue you were having was regarding using the cards, or with being able to play them, just in case I will cover both cases.
Cards activate automatically, and do not require any additional input from the player after placing them on the field, they mainly influence what enemies the other player will fight, however most of the effect cards will affect the player placing them(with the exception of the ? card.)
Cards also have a cost, indicated by the number of diamonds on the top left corner of the card(1~3), and if you look on the side of your playfield you will see 2 numbers, this shows how many points you used, and what the max points you can use between all the cards on your field(used points / max points) each round the max points will increase by 1 up to it reaching 15, allowing you to play more cards, you can also replace active cards to basically refund the cost for them that will factor into the new cards cost.
I may include a visual illustration in the next update specifically pointing the above out as even outside this jam when showing friends they had trouble picking up on that.
In any case, thank you for the feedback, I definitely need to go over the controls stuff some more as that seems to be the common trend of the feedback so far, and thank you for checking out the game!
Great game, well done, it even has powerups. My only gripe is with the default bindings, the rollover problem is much worse when all the keys are clumped together. What I mean is not all the actions can performed independently at the same time.
Part of the problem was I went in with the mindset of both players being controllable on keyboard as a fallback if the player did not have a controller, so the layout was a little clamped together, I basically expected the worst case where both players may be huddled together playing on the same keyboard, and was worried about placing a binding that may overlap with the finger space of the other player.
And honestly, maybe this was a flawed mindset, as some keyboards do have a limit of how many keys could be pressed at the same time.
In any case, I should probably revisit the controls at some point and see if I can come up with better keyboard layouts, or failing that maybe implement a method to rebind the controls.
Another option could be to reduce things a bit by having auto-firing, or turning the slow movement into a toggle.
But in any case, thanks for playing! The feedback is appreciated!
This game is phenomenal, it’s incredible you were able to do this in such a short time.
Thanks for playing it!
Me, Traid, and Paul went hard on this project to make it as best as we could, so it means a lot that you enjoyed it.