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A jam submission

WormholeView game page

Falling...
Submitted by uneasyjackson, Ben Cohen, Peter D, peterzougasmusic — 6 hours, 49 minutes before the deadline
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Wormhole's itch.io page

Results

CriteriaRankScore*Raw Score
Art#693.4743.474
Sound Design#1792.5792.579
Overall#1882.5582.558
Uniqueness/Creativity#1942.7372.737
Fun Factor#2522.3682.368
Narrative design#3691.6321.632

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Agreement to Official Rules and Terms

I Agree

Team Size
4

"Most Creative Usage of Anniversary Assets" Submission

Yes

Unity Affiliation

No

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Comments

Submitted(+1)

The style art it's great. I have never seen anything like that before. Good job!

Submitted(+1)

hahahahaha wow what a game

Submitted(+1)

Trippy!! good vibes!

(+1)

Good Game

Submitted(+1)

visually and conceptually feels unique and complete but, needs further gameplay elements and progression to feel rewarding when playing for long term. Great experience !

Submitted(+1)

The shaders are really nice. Good job :))

Submitted(+1)

It felt like some of those weird dreams you get once in a while 😂 Well done!

Submitted(+1)

Visually it looks unique. But sadly there isn't a game here. It's just there. but I get it 48 hours is rough. We barely where able to squeeze out a single level with ours. (I blame FMOD on that one) but still I don't really see how this can scale. Cool Visual effects shader, if that was the main goal, you knocked it out of the park. Just wish these cool visuals had a game to go with it.

Submitted(+1)

Really like the VFX. I wonder who sends organic trash from the other side of that wormhole :? I hope it is not Ted, or Ted 2 :D

Submitted(+2)

Can definitely give this 5/5 for uniqueness.

Submitted(+2)

Cool art! How did you make the hole? Is it made with shader?

Developer(+2)

Yes! It is a cylinder using making use of VAT for deformation and procedural texturing through use of Voronoi to drive the stars, Gradient Noise to drive the "galaxy" formations and distance masks to control where different colors are assigned. :)