Recent community posts
Thanks for playing and for the feedback! I think my idea has some potential, but I couldn't quite work around the limitations like I wanted to, but nontheless I'm really happy you enjoyed the game.
Well, to start the game doesn't fill the screen. There also aren't any menus or explanations, not even on the page. The movement looks really glitchy and the goal isn't very clear. That's all I can think of right now, I hope it helps!
Thanks a lot for the comment! I knew that the game was gonna be rather confusing, mainly because I found it quite hard to design around the limitation of the jam. Unfortunately I didn't have time to add sound or a lot of polish, but as I do with most of my jam games, I'll probably make a remastered version, where I'll try to fix a lot of the problems.
Sorry I forgot to take a screenshot, but it was on the rooftop level and I kinda got stuck inbetween two soul platforms, but it didn't look like I was touching any of them, because one was above me and one was below me.
The idea is good. The music is great, so is the art, and the game has a higher production value than most. But it was really buggy. Way too buggy, like I couldn't finish the game, because I got stuck in the air.
Yeah, the game was really unbalanced in this way, I changed a line of code so that the tree houses have a range and the game is way better now. It's a bummer that I've gotten so many ratings already...
Thank you a lot for the feedback! I wasn't expecting anyone would actually play these games, but looks like some do. This has really motivated me to continue participating in game jams. I'll also try to polish this game up some more, when I have free time.
Thanks a lot for the feedback! I was thinking of at least speeding up the game as you progressed, but I encountered too many bugs and didn't have time to fully implement the feature, so I disabled it. I'll try to implement that feature as well as some others, while still trying to keep it simple and minimalistic.