Play game
Scale Shift's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2372 | 3.053 | 3.053 |
Overall | #3459 | 2.895 | 2.895 |
Creativity | #3794 | 2.895 | 2.895 |
Style | #3981 | 2.737 | 2.737 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player can change size to get more points and dodge threats
Development Time
48 hours
Leave a comment
Log in with itch.io to leave a comment.
Comments
It was a bit difficult to grasp how the game worked, but once you do it can be quite fun!
Great game and polish! I like the added mechanic of the yellow cube destroying red bullets for immunity and greater points! I kinda kept spamming [space] for invinicibility tho
Really fun game, reminded me of games like Snake. Good job
Cool idea, I like the simple visuals. I would love to see more types of squares, enemies etc.!
The idea of the character suddenly inflating to deflect projectiles is very interesting and deserves further exploration! Collecting points while the character is giant is satisfying; I can picture it as a larger creature swallowing smaller ones. However, using the shrunken character currently lacks strategic value. Adding more situations that force the player to switch between the two sizes more dynamically could make the gameplay truly enjoyable!
Realy insightful feedback! Its really interesting hearing your perspecrive on strategic value of smaller character. I had completly opposite impression. Bigger sprite is harder to control and its easier to get hit by projectile while small one is agile. I had also plans to add special ability to each size or maybe mechanic where small character could push the blue squares and merge them like in 2048 game for even more points.
I think that would be an interesting idea to include if you developed it further! I also think that currently you can just kinda sit in one place without moving much so if you added a slower projectile that chased the player it could force them to move around more. Nice game though!
I like the push and pull of the player scaling! Well done
Thank you!
Nice, I like the idea. I would put a cooldown so you can't spam the size change.
I didnt thought of it as game breaking so I left it in although you are right, it should have been on cooldown.
Really cool idea! I especially like how you can break red projectiles with specific timing, and the cost benefit of being big vs small at any given time. I would suggest maybe making it so that the blue dots turn red when your small? I was really confused at first for when I could get points for them-- also maybe the timing for the invincibility frames could be extended a bit a bit? It felt a bit too tricky to time. All in all really awesome submission though! Nice job on 48 hours :)
Thank you so much for the feedback. Your suggestions are very accurrate and something i considered doing. Unfortunately bad time management didnt work in my favour 😅.