Thanks for playing! I thought I fixed this bug in development so I have no clue what is causing it now :(. And yeah the speed should definitely be faster, something to keep in mind for next time.
Xe1a
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The super mario galaxy gravity mechanics were cool! I'd say it could have been better if the gravity were higher, it did feel slightly floaty at times, but having a system like that is quite impressive regardless. I also felt like the camera was a bit funky at times, but third person cameras can be a nightmare.
The game was interesting, I agree with some other commenters that the ladder was overall kinda hard to use but overall the game was good! I think my main problems with it is if you fall behind it's difficult to catch up if that makes sense, and I think the controls can be a bit funky at first but once you get used to it it becomes somewhat natural. Overall a nice experience though
Thanks for playing the game! I was happy when I thought of this idea because it did seem like a good way to get some wild cards involved without needing to really stray far from the original idea. And I think you're right about the visual elements or lack there of, some progress bars to better demonstrate the numbers I think would have made it easier to wrap one's head around dealing with eight billion people hahaha. Also I have a similar strategy with it of just pumping in as much money into advertising as I can to maintain trust and make money (which is partly why I capped how much trust you can get per week). Anyways thanks again for giving it a try!
This idea of the player growing as the time progresses is an interesting idea, and It does definitely have some potential, just so you know a glitch I found (albeit while looking for this glitch) is the game appears to soft lock if you are under a platform or wall, and then grow causing you to get stuck in it. Also just one more thing: I think the timer added to the game, but it would have been better if it had either been made using a mono-spaced font or something similar so that the corner of the game is less busy.
The game has a interesting concept, but I have a few knitpicks on how I think you could make it a bit better:
-I think the movement was a bit off, a higher jump and probably less slippery controls I think could aid it
-I think that reset should be harder to hit because I found myself accidently resetting instead of flip flopping the state of the blocks
-I'm guessing its a bug but when I reset I think the blocks didn't return to their original location
Other than those though it was a nice concept!