I'm so glad you liked it! Thanks for playing :)
Xe1a
Creator of
Recent community posts
I think the hacking mini game was a little hard to balance, which is why I decided adding a skip button would be helpful for those who struggled with it. The health in the last section is supposed to be a unicode heart: ♥, but it wouldn't surprise me if some systems don't have the font to render it. But anyways thanks so much for playing!
Thanks for playing! There are a couple things from the first section that effect the others, one of which being enemy placement (the idea of placing enemies in the first section and then having them show up later in those spots was actually the original idea of this game)! The other big thing that could effect things was the bonuses selected in section one having an effect on later dialogue. I'm so glad you enjoyed it! :)
Cool little game, and nice theming with the loop of going on endless dates and continuously being rejected. Although slightly unobtainable because of the time crunch, I think it would have been nice to not need to say one of the two options as much (e.g. somewhat getting forced to respond with a certain option cause the other doesn't progress the dialogue tree), bet this is a great proof of concept and really awesome small game! :)
Awesome idea incorporating the theme with the idea of a musical loop! I think that your game could have been improved a little bit by easing into the idea of needing to place/remove blocks mid-phrase more slowly, but my confusion with that at the start could just be a me problem. All in all really cool game! :)
Really awesome little puzzle game! I could see something like this being really cool with some additional tile types and puzzles! Needing to end where you started was a really clever way to use the theme, but also make the puzzles more in depth as you don't only need to figure out what path works once, but what path is the most structurally sound. Awesome work! :)
Really cool game! My biggest note would be to add a little bit more of a tutorial on how the puzzle works, I found myself a little confused at the start. I really liked the photographs as textures an animations, it's not something you see often! Also as a first Godot game it's really awesome (and awesome engine choice btw, go open source!). Great job :)
Awesome game, and doing procedural generation in 24 hours is seriously impressive! I think that the levels may get a bit over complicated as the player progresses, so maybe in order to keep up interest without making it confusing different types of tiles could be introduced? All in all really cool game though! :)
Really cool idea! Reminds me of the old portal 2 mod "Thinking With Time Machine" which had a very similar mechanic. I think if you wanted to go further with this mechanic (maybe by having the robots interact with each other more?) it could be really interesting! Awesome little game, and great job for your first game jam game! It's something to be proud of! :)
Really cool idea! I especially like how you can break red projectiles with specific timing, and the cost benefit of being big vs small at any given time. I would suggest maybe making it so that the blue dots turn red when your small? I was really confused at first for when I could get points for them-- also maybe the timing for the invincibility frames could be extended a bit a bit? It felt a bit too tricky to time. All in all really awesome submission though! Nice job on 48 hours :)
They weren't saved, they had to overcome the scale of space by jumping around and using fuel sources that weren't made for their ship, but I do agree with you on the lack of scale theming. Initially I had a lot of ideas for mini games in between the scenes dealing with how small you are vs space and the ridiculous speeds you have to travel to get anywhere, but there simply wasn't enough time.
Thank you for playing though :)!







