Thanks for feedback. I tried to do something different than counters and timers. Whole deck is constantly depleting instead of traditional deck building. Im glad you liked the concept anyway. I might polish it up later
MildlyCreativeUsername
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Did you use experimental options by any chance? Normally key and door are supposed to be separated 🤔. As for the ankh i completely agree. I was just experimenting with different mechanics, and for the jam its kinda better to leave things overpowered than underpowered. Im thinking of making a patch with some items and balancing later after the jam
I love your reply. Thanks for the feedback. I agree with all your nitpicks, they honestly were result of a deadline.
-Crt cause i wanted to cover all the mixels
-The restart thing i knew but since there was "semi easy" way to restart i focused on other stuff
-Idea with unbeatable boss was to 1. force player to engage with running away 2. Create more "count down" theme elements, smaller deck, chasing demon gets closer etc.
As for the future updates i have few things in mind, but we see how this goes.
Impressive amount of content! I think the game would benefit a lot from rotating tiles by mouse dragging. Like dragging mouse left while holding LMB should place conveyor to the left.
Overall I immediately noticed amount of work that has been put into the game. Also great job with the tutorial, later recipes got too complicated for me but not because i didnt know basic mechanics. Btw cute onboarding art







