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UnoWayGames

15
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8
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5
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A member registered May 18, 2018 · View creator page →

Creator of

Recent community posts

(1 edit)

This is my first game, it's small and not the best, but you gotta start somewhere. I hope you enjoy!

Summary:

Alien's have sent robots known as "Xbots" down to earth to exterminate all living things so they can re-populate it with their own species, you must fend off these high tech alien fiends before it's too late!

 Link to the game

Animations. Update #11.

Hello again everyone. I haven’t been able to get a lot of stuff done for this week since I’ve been working on animations and messing around with IK (inverse kinematics)

-Animations

I’ve done the animations in such a way that I can use the same animations on a lot of other models, which will save a lot of time.

Thanks to the IK system, simply changing the weapons positions will animate the arms to follow, this is very useful for aiming and recoil on ranged weapons. This will also make positioning the hands when switching items in and out very quick and simple.

-Idle animation (WIP)

That’s all I have to show this week. The next few devlogs won’t have very much if anything new to show since I’m going to be very busy, but I’ll see what I can get done.

I hope your excited to see the future of Warrior Academy, because I am!
Please leave any feedback, and why not follow the game as well? (if you do I’ll try to follow your games too)

As always thanks for reading, have an awesome day, and game on!

Other places you can find me

GameJolt

Tigsource

Twitter

Lasers, Rigged player model, shading. Update #10.

Hello again everyone. I've been busy this week working hard on a few things.

First off I've been working on some nice shading and image effects which you will see in some of the screenshots I'm about to show.

Second, I rigged the player model so the animating can begin, unfortunately I didn't have time to animate this week, but I'll see what I can get done next week.

And third, I've introduced a new ranged weapon attachment, lasers.
Lasers will attach to pretty much all ranged weapons.
They also interact with the environment in a realistic way. Heres a little preview:

As well as looking super cool, lasers will also improve accuracy.

Now for some screenshots of the shading.

Also, I finished those shoes I mentioned.

Well that's all for this week, I hope you like the improvements so far, and please do leave any feedback as it really helps.

Nothing is complete yet, so expect some things to change (like the shading for example)

Next week I will try to get some animating done so stay tuned for that!
And as always, thanks for reading, have an awesome day, and game on!

Player model is finally here! Update #9.

Hey everyone. I have good news, the player model is finally here!
I've been working very hard on it for 2 weeks, so I hope you like it!

Also, I said the player MODEL, not the textures or animations, as I didn't have time to complete those. I have however been working on the texture, so I will show it, but remember it's incomplete, so it doesn't look too good at the moment. Anyway, enough talking, let's see the model!

And now some screenshots and a render image from blender.

I will admit, I'm not character modeler, but I hope you like it anyway and let me know what you think, feedback is always appreciated.

You may be wondering why there is no feet, this is because I decided not to model them since I'm working on some super cool shoes

As for the clothing, it's merely a protective body suit for under any armor.

And yes there will be a female character choice as well, but that won't be for a while as I need to get better at character modeling first.

So I hope you like it, and sorry it took so long (I think. I'm not sure how long something like this usually takes). next I have to finish the texturing, then make those super cool shoes I mentioned, and finally rig the model for animating. I won't be able to do much for the next few weeks since I'm moving soon, but I will try my best.

As always, thanks for reading, have and awesome day, and game on!

Weapon skins. Update #8.

Hey everyone. I know, I know, wheres the player model. Well unfortunately I was to busy to finish it this week, and I’m not yet satisfied with it, so hopefully it will be ready next week. Sorry I couldn’t do it this week, but I want it to be just right.

However, I wasn’t about to just skip this weeks devlog, so I decided to show you the new weapon skins!

These skins will be for ranged weapons only. Some skins will look the same on different weapons, while some will be unique to that certain weapon.

Here’s a little preview.

Worn Metal:

Orange Sci-Fi:

Default skin:

You will also be able to color the glowing bits.

Thats all for this week, again sorry I couldn’t finish the player model, but I’m gonna try my best to finish it next week, and after that I’m going to be really busy moving, so I won’t have much time to work on the game.

As always thanks for reading, have an awesome day, and game on!

Ranged weapon system and animations. Update #7

Hey everyone, I’m back with more updates once again! Unfortunately I don’t have much to show this week as I’ve been working on a new model, which I will reveal more about at the end of this devlog.

First off, I finished the ranged weapon part of the combat system.

Npc’s will be able to rotate certain parts of their body to a certain number of degrees. This allows them to aim more accurately.

I’ve also been working on some animations, for testing purposes only.
And no, this is not the new model, this is merely a testing model I made a while back and will not be included in any version of the game.

Heres one of the animations

NPC Aiming mechanic.

All the functions for ranged weapons is setup, all I need to do now is create the animations.

So that’s all for this week, sorry it was a short one, but I promise next week will be much more exciting. Oh yeah, about the new model, I’m working on a brand new player model, which will hopefully be done next week. So stay tuned for that!

Follow the development, and leave a like to support the game.
And as always, have an amazing day, and game on!

Twitter
GameJolt
Tigsource

Warrior Academy

Hey thanks for the help :) I checked it again and it doesn’t seem to be showing up. Maybe it’s just been pushed far down the list from all the new devlogs showing up?

I posted my devlog here a few weeks ago, and It has not shown up on the  devlog page. I thought maybe it would take a few days and that would be it, but it’s still not showing up. I’ve also tried searching for it, and the results are the same, nothing. 

I checked my emails just in case btw, nothing there either.

I would appreciate some help. Thanks.

(2 edits)

Hello hello hello! A few devlogs ago I showed off the Bolt Pistol. Now, I’ve completely redone it, mostly because there were a few problems with the old model.

All stats will stay the same, just the model itself is changed.

As for the weapon system, I’ve finished planning it all out, so now comes the coding part.

The system is small but powerful, and easy to understand so adding on in the future will be an easy task, and performance will hardly be affected.

Stay tuned for more updates, follow the game and leave a like to support
development.

And as always have a nice day and game on!

Other places you can find me
Twitter
GameJolt
Tigsource

(2 edits)

Hello everyone! I’m back with yet another new weapon. 

Before I begin I just want to mention that all future updates to Warrior Academy will be posted in the in this topic.

So here’s the new TM1 AR. And I have to say, I think this is my best work yet. Take a look!

I tried to keep the poly count low, while adding a good amount of detail.

The TM1 AR (Assault Rifle) is the first of 2 guns in the TM (TerminatorModel)
class. The next gun will be a hand gun in the same style.

The gun has a 3-point holographic sight, which can be swapped out with other ones. All weapons will be customizable, some more then others.

I put a lot of work into this one, so I hope you like it!

Next week, I’ll be cleaning up some code, improving the games performance,
and if I have time I’ll update the bolt model.

That’s all for now. I hope you like and please do leave a like and follow Warrior Academy for more awesome updates in the future. 

Other places you can support the game

https://gamejolt.com/games/UnoWayGames/328865 

https://twitter.com/UnoWayGames

Game on!

(2 edits)

Hey everyone! Today I’ve got something special to show you. The first of many ranged weapons has arrived. What do you think?

Bolt handgun

This gun fires a bolt of electricity at the enemy, dealing high damage and temporarily paralyzing them. Though powerful, it must recharge after every shot.

It does not use ammo, it uses power cells which can be accessed in the back.

Here are some more images.

Let me know what you think!

Don’t forget to leave a like and follow the game (your support is very appreciated) and check out UnoWayGames on twitter for more updates!

Game on!

The first official weapon for Warrior Academy has been made! Take a look

This sword is called “The icicle”. The blade is so cold that it deals extra damage to enemies. However, that extra damage is not effective on certain enemies that, well, let’s just say some of them are a bit “heated”.

Well that’s all for now, but don’t forget to leave a like and follow me on Twitter for more updates https://mobile.twitter.com/UnoWayGames

And support the game here https://unowaygames.itch.io/warrior-academy

I probably won’t be able to post a devlog next week due to some real life problems. Game on!

Hey ho hello! I’m back with the second devlog for Warrior Academy! I’ll admit I didn’t think I would finish this one on time, but I managed to do it! Before I start I just thought I’d mention my new twitter account for UnoWayGames. You can check it out here: https://twitter.com/UnoWayGames I’ll occasionally post a development update there! And don’t forget to support the game here https://unowaygames.itch.io/ 

Also, sorry for the terrible quality gifs, I assure you the game looks and runs alot better then it looks in the gifs. I promise they’ll be better next time!

Now, back to the devlog.

-1 Inventory

The inventory can be accessed by clicking the button in the bottom right corner There you will able to setup and save loadouts. Pretty cool, right!?

-2 Loadouts

Loadouts are a set of items in the hotbar.

Once you create a loadout and start a level, all the items in the loadout will be put in your hotbar.

You’ll be able to save up to 4 loadouts, but don’t worry, if you ever want to create more, you’ll be able to replace old loadouts with new ones!

Here’s how you create a new loadout:

-3 Sections

Yes that is only 18 slots in the inventory, and yes there is more!

The inventory has 10 sections each containing 18 slots. Different sections can be accessed either by clicking the arrow buttons:

Or by choosing a one from the dropdown menu:

(The dropdown menu doesn’t actually do anything yet, BUT it will!)

-4 3D item viewer

You may have noticed the window on the right side of the inventory which displays the items you hover over. There is also a panel that pops out of the right side of the screen which displays the stats for that item!

There are still many improvements to be made, such as a description for the items, and a counter in the slots to display how many items they contain.

So that’s about it for this weeks devlog. Next week won’t be as big an update, but I do plan to make the first official weapon for the game!

So be sure to follow the development and leave a like! and thanks to everyone who’s tuned in so far.

Game on!

(1 edit)

Hello gamers and developers! This is the first devlog update for Warrior Academy. Since this is the first devlog I’ll only be discussing the future of Warrior Academy.

Also, please do support the devlogs here https://unowaygames.itch.io/warrior-academy  you can also check out UnoWayGames on twitter for more updates https://mobile.twitter.com/UnoWayGames your support is very appreciated and really helps with future development.

  • So, how often will I post a devlog? I’m going to work extra hard to get new content so I can post once a week. Sometimes I may be a bit late though (its sometimes hard to predict how long something will take)
  • Now how about content? Warrior Academy is planned to have at least 100 different weapons, that doesn’t include other items or armor. Lots of levels, and side quests, loads of different enemies, and tons of hours of gameplay. Sounds exciting huh? Well that’s not all of the Awesomeness, I’m still coming up with new ideas everyday so be sure to follow the development of Warrior Academy for weekly updates, and together we can create an awesome game. Game on!

Hello gamers and developers, I have good news. Warrior Academy is now in development! Oh wait... you probably have no idea what “Warrior Academy” is. Well then, allow me to show you. Warrior Academy is a game of strategy, skill, and of course fun! (Nobody wants to play a boring game, right?) Anyway, I basically took the puzzle, FPS, action and many more genres and combined them all into one, awesome 3D game.

If your as excited as I am or excited at all, then please do follow and support the development here:  https://unowaygames.itch.io/warrior-academy You can also follow UnoWayGames on my newly created twitter account here for more updates: https://mobile.twitter.com/UnoWayGames Here are some screenshots of the game in its  current state.  More images, gifs and information  can be found in the devlogs.