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Ranged weapon system and animations. Update #7

Hey everyone, I’m back with more updates once again! Unfortunately I don’t have much to show this week as I’ve been working on a new model, which I will reveal more about at the end of this devlog.

First off, I finished the ranged weapon part of the combat system.

Npc’s will be able to rotate certain parts of their body to a certain number of degrees. This allows them to aim more accurately.

I’ve also been working on some animations, for testing purposes only.
And no, this is not the new model, this is merely a testing model I made a while back and will not be included in any version of the game.

Heres one of the animations

NPC Aiming mechanic.

All the functions for ranged weapons is setup, all I need to do now is create the animations.

So that’s all for this week, sorry it was a short one, but I promise next week will be much more exciting. Oh yeah, about the new model, I’m working on a brand new player model, which will hopefully be done next week. So stay tuned for that!

Follow the development, and leave a like to support the game.
And as always, have an amazing day, and game on!

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Warrior Academy