yeah that'll probably be next demoday.
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This is a pretty awesome thing you have here. However I kinda wish I could crouch and shoot when holding down and shooting on a platform. Additionally, I think it would be better to have the robot run instead of just walking into action, and using the boost would essentially not have the robot move their legs and do a sorta gliding thing like some mecha anime and video games do. Additionally, and this is just my suggestion, but if double tapping down makes you go through platforms, maybe make it some kind of divekick attack as well? Though if you want to keep attacks to just projectiles, i can understand that. Anyways keep up the awesome work!
This is a pretty fun hack n slash! Really enjoy the combo meter and stuff like that. I wish the characters attacks could be a tiny bit faster but maybe other people don't have a problem with this, idk. Looking forward to seeing more!
Oh also, by any chance are you using 2d toolkit or just unity's native 2d?
This is a pretty interesting take on Sokoban. I always like seeing these games that take certain genres that are usually considered simple and doing something interesting with them. Have you considered having a necrodancer sorta mode? Also the resolution is kinda weird but i think it works for this kinda game. Do you plan on doing a mobile port also? Anyways keep up the great work!
I remember playing this awhile back, and the juice and feel of it has only gotten better. I would recommend doing something though like instead of just having a question mark for interact, have an up arrow or whatever button interact is mapped to. Additionally, for going in and out of doors, maybe have a short animation of frauki walking into the door instead of just fading in and fading out. These are both a matter of preference, though. The c attack honestly kinda reminds me of Skeleton Boomerang as well, which I would recommend checking out when you get the chance. Keep up the awesome work!
I like being able to customize my controls. Good on you for that. That being said though:
Holding a direction on a d-pad and hitting the interact button while up against a tombstone won't activate it
Sword doesn't break pots
Will charged swings be added in later?
Just some things that bothered me.