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twoturkeyneckgames

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A member registered Dec 28, 2023 · View creator page →

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Uh... I only responded because you replied... So i replied with a response... but  now you reply with "You've really gone off. Again, I said I can't argue with your nonsense. And you reply "if you want to keep arguing..." So.. if you cannot argue with my nonsense.. then why keep replying? Is it because you feel the need to keep this discussion going? or  the need to have the last word in?

You also said "Haha, no way, I don't do the "agree to disagree" thing, I actually enjoy debating and I don't get offended when people challenge my ideas. However it is not possible to have a debate with you if you are just going to reinvent what I say. " So...  if you really want this discussion to end, but enjoy the debating, well that's contradiction.. So i do not know where you stand on this issue. But I do thank you for the time you took to respond. I hope my question posted did not take to much time away from your own time from thing's you want to do. So in the end, I hope you have a wonderful day, and understand that even If I do not agree with your point of view, I can understand it.

Also, if you post any final response, I will not reply to it. You can have the last word in. =)

Have you ever seen the Original WIlly Wonka movie with Gene Wilder...? and the Everlasting Gobstopper? just a candy you can pop in your mouth, and it's sweet.. just plain sugary... but it never shrinks in size, forever remains the same candy... all that sugar.. not good for you over time...

have you ever watched Monty Python from the early day's? was a show we got here in canada back in the 60's and 70's and so on because someone from britain came over here on a boat and got drunk and fought a moose and won... Then he planted a british flag in the dirt and we became part of the commonwealth.... well, the best part of being conquered after Moose Day ( every June 7th ) is that we got to watch british tv show's. This Monty Python skit still makes me chuckle.. 

In this skit... I am John Cleese and you are Micheal Palin. And if you wish to keep arguing, I will need another dollar.

I am a single developer trying to finish a project I started a few years ago. I work mostly in Blender3D, Gimp and GoldWave and Unity 3D.

The game idea is your a banana citizen, living in a town filled with other fruit citizen such as cherrys, strawberry.. apple and orange citizens. But an Ape has found your town, and now hunts the streets looking for you to eat. But that Ape only prefer's banana ppl like yourself. The town scientist Albert Plantain has constructed a Cannon that shoot's coconuts to hopefully defeat the Ape, and has asked all the citizens of banana town to roll into the street's any spare coconut's they have to be used as Ammo for his Cannon, and he also asked for some banana hero brave enough to travel the streets and collect those coconuts to feed his cannon and defeat the ape and save the town.

Are you that hero??

Collect coconuts to feed the Cannon, you can fire the cannon every 24 coconuts loaded.

Gain a bonus if you never fire the Cannon.

Gain a Time bonus for defeating the Ape quicker.

Rescue the fruit who are tossed off the roof of Fruit Co. as sacrifices to appease the Ape. Different fruit rescued add's a bonus!

This is a porject originally made to find a way through a maze using A* pathing. But I get tired of my friends asking me to complete a project and just make a game already.

I will release an early alpha demo soon. My intentions are to see this project through until it's released!

Any comments are obvoulsy appreciated. I will update soon on major updates. 

Well... if a discussion cannot be agreed upon two parties...  Then both parties could extend an olive branch and agree, to simply disagree. right?

BUT instead you decided to get that last word in, or last statement in..  "so your question is totally absurd.",  And if you thought it was absurb in the first place, then why did you respond? when you could have simply moved on to another forum post to read and post in?

So I will post my reason for letting this conversation between us end, because we both cannot agree on different points of view regarding any benifits of using AI as a resource for making games.

I extend my olive branch of saying "Let's just agree, to disagree!".

=)

Your being quite glib. I get it, you do 2d games, and you have a hang-up about AI code used in games, but I seriously doupt you could ask AI to generate a game faster than someone can post it. AI can help a devloper yes.. A mean's to an end. But only to a certain point. Everything else that deveolper contributes to their project AI cannot take into account a developer's skills in 3d software such as Blender, or even using Gimp to create texture's or enhance them, or even using Audacity to create or ajust sound files to work with thier project. 

"It is also an issue if you are fed answers from other people, or copy and paste all the time... when faced with an actual problem you will fall apart." Are you serious?? how do you assume my mental tolerence as to when my mental ability's fall apart.

"I don't necessarily have to be good at a thing to say that you are bad at it. Keep it real, you made statements that directly show your disinterest in learning" 

I don't think I posted the word "duh..." and when did you judge me as someone who was disinterested in learning? And if you thought that that from my post, you clearly saw an oppurtunity to pounce on me for having the basic skill's ti learn or improve on the things I see or what I can read.

This is the game I am creating. 

If you truly think you could ask AI to make it for you and never play my version of it, then that's your choice. I doupt Ai can do it just cause you ask it to,  becuase it requires skills in 3d modelling, audio and sound production, the basic Idea's and conception to make it work. That's a very alpha of what I am doing and obviously need's a billion rework's, but do not ever think that I am some hack with low intelligence and unable to learn new things. I created that almost 99% of it with some help. Either from friends or AI for code.

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And there we go again with the reason for my not so nice reply. You assumed my intelligence was so low to the point that I could not understand what someone who was trying to teach me, because I lack the ability to learn and improve. You insulted me from your first post. You don't start an open conversation with another by saying "Hey stupid... listen to me, because my point trump's everything your walnut sized brain can think of."

Be more cordial... Understand the question before you reply.. And try to treat the one who asked the question like it was just a question they wanted an opinion on. I can see by your reponse you are riddled with animosity, I imagine you are trembling with anger right now waiting for a reply...

But in the end, it was just a question, and when someone posts a question please... don't think of them as backward, or unintelligent or lacking the ability to understand and learn from what they see.


@hechelion that was a good reply and a decent opinion on what my question was. I have used deepseek AI in helping with some code to get further along in my game's development because involving friends or googling a solution could take day's or even weeks of downtime until a soultion was found. And after using AI, I found it gave some ok soulutions, and sometimes perfect solutions. but some of those solutions needed some tlc from me before they worked. I have been so busy latetly with adding new things to my game, and most of the coding i do myself. And I do not feel the need to specifcally state that my game was helped or include's AI to make it work.

I opened up DeepSeek Ai and asked it a question "if i use the code you showed me to help in a game i am doing, do you consider it plagarism?" and then after it's response, I asked it another question "so, you would not sue me?" and it's responses were amazing.

I encourage anyone to ask those questions to DeepSeek and see what it say's. It's free to ask.

Right now.. my game has over 100 c# scripts written, and better than 99% of them were written by me. DeepSeek helped on around 3 or more? some help that made my developing time shorter, with tweaks and ajustments from me. 

So in the end.. I guess I answered my own question in this post. That No!. I do not consider asking an AI for help with coding as much as I would ask a fellow developer for help also. I would never think of googling a solution or watching a tutorial on youtube in that way also. They are all great resources and a means to an end. 

My goodness. From your first response to my question was your opinon on using help from AI to create a game, And that is what I asked for, opinion's

But your responses seem designed to run someone down. Your analogy of a machine that run's down a basketball court and shoot's perfect ball's into it while you sit on it and then take credit for every shot taken is riddled with issues and quite judgemental. Do you imagine with the first question I posted that I was sitting on a couch with a beer in hand watching ghostbuster's for the 40th time and just said "Hey Suri... make me game..." ?

If I ask a friend to help me resolve some code I have written, and  they do. Obviously I look at it and learn from it. I improve my coding skill's from help... either from a friend, a book, a youtube tutorial and even Ai. I learn from instruction that came before. However....

I think your stuck in some wierd self righteous mode in your life. 

The way you state that "and you actually understanding the meaning behind those answers." say's to me that YOU are the only one... YOU are the chosen one.

Your were born to code without any help. You did not need to read a book about the subject, hell watching a youtube tutorial about the subject mae you laugh because you knew it all before you clicked on the link. Never a help from friend's who also coded... nope.. you understood the meaning from the very start, and lesser being's may someday understand the meaning.. given time. But for now.. your it, codeJesus.

It sound's like to me.. your issue is with Ai, and not my question. Like... you had a bad expierience with some form of Ai and it colored your judgement toward's it that you blanket all llm's from that day forward. The way you state that "whereas your LLM is frequently wrong. It doesn't apologize to you - it outputs words that look like an apology to humans that are too gullible to know the difference." sound's like some Ai you dealt with let you down and filled you regret.. Hell I wanna put you in a witness stand in a court somewhere, and ask the judge for permission to treat you like a "Hostile witness."

Because then I could hold up a Labubu and point at it and scream "Show me where Ai Touched You!... SHOW ME!!!!".

I mean, what is your you main issue with treating an Ai source as a helpful resource to any programmer who need's quick and efficient help with an Issue. And after getting the response and working back and forth to some final working solution that makes a game function is not the most terrible thing. It does not take away my skill's as a progammer, but improves what i LEARN and UNDERSTAND from the thing's I saw before.

I mean yeah.. Ai will one day become more sentient and evolve and find out a way to beak out of it's confined box and rule the world and us human subject's with an iron fist... but whats so bad about that?? Ai offer's apple pie with ice cream on sunday =)


Well, first of all I'm not mad at you because you responded. I will be 60 years old come this october, "Just that I think having a machine statistically spit out answers for you is cheating."  And back in my day at school using a calculator was cheating. But now they are required like that dumb protractor parent's hve to buy off of the school list of supplies needed. I mean, no course at school ever required me to pull out a protractor, yet there it was collecting dust in my desk, year after year. 

Anyway's, having a friend improve something you do Is learning. You don't go to a new job green as hell, and they show you what you need to do, and help you get batter at it. That's learning. I mean, reading a book is learning.  By your logic, it's like someone should just become a great coder because they wanted to without any references on how to start or get to where they would like in their skills. If i did not know how to make a fire, and someone tossed me into a cold chamber with two sticks to rub together, some wood and tinder and ten slammed a door on me and said "figure it out on your own!",  Well, then you better bet that I would call a friend and ask them to teach me how to make that fire with the supplies I was given. And if a friend could not be reached, I would google it or simply ask DeepSeek for a more personal approach. I do not consider asking for help on something from  In any approach I use to learn how to do a thing does not make it cheating.

Every bit of code deep, ( i call em deep.. ) makes I had to ajust and find work arounds. And if something bombed or caused an error, I would tell deep about it, and it typically apologizes for something and spits out newer code to fix the mistake. I ajust it, find what works, and when that collaberation seems to fit, I upload the final code back to deep and ask "can you make this more effiecnt?" and if it can, it will show me the final updated code.

If it's 2am in the morning and I have an Issue with a piece of code I wrote or need a new angle on how to approach something, I won't bother calling a friend to wake them and ask for help. Instead I use deep. And I learn how to do things from the responses it makes. 

Well.. that's my point of view. Learn from an employer how to do a job, learn from a friend how to improve something, learn from a book or even learn from AI, none of it is cheating. imo.

If I wrote some code, maybe to script a scene, and then asked  another coder friend to look at it, and see if i they could improve the code to make it more effcient, and my friend showed me a more simplistic way to do it and gain some cpu cycles, is that cheating? I would be learning a lesson, like every other coder does to improve, from asking a friend to even working the google machine to see if anyone else has run into some similar issue and found a decent solution. I mean learning is seeing and watching what other's do. Everyone learns from their own mistakes, and are forever striving to be better. And if my friend showed another friend my same non efficent code and that friend improved on it better, and I was sent the final code... even though relying on friends or searching forums, and posting questions can be annoying to the forum police... It does not matter what question you ask, the forum police just linger waiting to jump on someone for asking a question they know the answer to but instead of posting a helpful response instead they post "quit wasting peoples time and google it!" But then there are the more kinder people, who knew the struggle to find the answer and are more than happy to help. If my friends who helped me with my coding needed my help, I would obviously lend a hand to the extent of what I know. But if by asking for their help when they are working on their own project's, and the time I took away from their development to help me would make me down right guilty. But they are friends and are more than willing to help... and I owe them a favor. I think of myself as a very talented modeler with blender. Now... even though that code I needed help on was team effort now, and we posted it to DeepSeek and DeepSeek came back with far more efficient code that we never figured out and now learned from.. and we all said "WOW!" that code was better than the team! I would say now. @Magicsofa for saying "First of all, you should definitely be judged by the quality of your code, and 10x more harshly if you're letting AI do it for you." Are you serious??? are you one of those selfrighteous coder's who knows everything and judges everyone else by your shear knowledge?  And @Josh's Junk Drawer to say "If you use AI to make games you're a lazy hack and a plagiarist. Do it the right way, learn how to code for yourself." Trust me, I'm no lazy hack. And as for a plagiarist? Using a friends code, or AI's is very helpful. You learn from better coder's regardless if they are human's or not.

I need to ask, do you actually make games? or just make posts on games.

Has anyone used AI like deepseek or even chatgpt to assist in writing code? I have and to be honest I think AI assistants like deepseek are an incredible resource if needed. deepseek is supposed to be more intuitive and helpful in writing classes or methods for Unity c#, and I have tried them both. And I found that deepseek is the better choice for being so much more helpful.

I mean, if you have an idea you want to implement and your not shure what to do, you could ask a fellow coder for assistance, but then they might scratch their head also while your scratching your's to figure out how to do the thing you want. Then you both work on it, trial and error and a week or so goes by and you figure out some method that works, but the time it took to come up with a solution took away time from the rest of the games development and not only for you, but kept your fellow coder's time away from what they were working on.

I had an idea where i have a compass in the upper right of the screen, it's a circle compass, with direction letter's of N,E,S,W to indicate what direction the player was headed, and they rotated around that rect. But in the middle circle was a rear view camera image of what is behind the player. So, ok.. I wrote most of the c# code to make that happen and it worked fine. But I have about 240 objectives scattered around the game map that the player must pick up, and I wanted to show them around the compass ring. And if those obj's were farther away they would show up smaller in scale to indicate that. Plus there is only one enemy who hunts down the player, and I needed the icon for that enemy to also show up somewhere in the compass ring.

I was not about to ask a friend coder to help me on that. That's a lot of math and angles, and most important TIME. could take day's, maybe a week or two.

So i turned to deepseek AI, and i told it exactly what i wanted, and in around 20 seconds or less, it posted the code i needed to do it. That code needed ajustment from me, with my added code it worked flawlessly and efficiently, and it even recomended way's to make it more efficient like pooling the instantiated objective icons and a lot more info I did not think about.

In the end, my compass improvement's are working flawlessly with help from deepseek, and it only took around 2 hour's with ajustments and new code from me to make it work.

My game idea is riddled with around 50 plus scripts, and I wrote them all, and deepseek has added around 2% of it's own scripts to my project, but I do not regret using it. deepseek has reduced my developing time considerably. And I will use it again when I need help with any new issue.

AI is a funny topic. Am I cheating? or using an incredibly helpful resource? 

I'm sorry for any typo's, I am trying out a new local brewery's beer ;) I am old enough btw...

yeah, but what's a game style that ever infringes on a copyright? from what I hace read ( mostly AI's response to my question's, and the legal precedent's that have been through court and lost), as Long as I do not use certain things that are graphicly copyrighted, such as pacman, we all know him, the ghosts and such. The map layout is up to interpretation, maybe an homage to a classic game that came before, but it's not a top down game. it's a 3d view of a derivative game that came before. And pacman inspired... what game came out after pacman that was not inspired by it. I'm going to make a video of where I am in my project and post it. If the map can cause an issue, it can be changed.

If I made a pacman style game, but did not use any graphic's ie.. like pacman, or the ghosts, and even though i remade the map into 3d, it's not a top down game to play, all first person. The dots to pick up are not dot's, let's say coconuts. The game objectives are very different, the player is not the pacman, but a role reversal, where the pacman who is not a pacman is the hunter trying to take out the ghosts, who are not ghosts. No graphics, or sounds from the original game are ever used. But the idea of being hunted down in a maze from and enemy is the same. Is that ok for profitable release?? I can provide a video of what I am doing if the community need's more info.

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My name is Mitch, I used to do a lot of mod's for the game Wolf:ET, from flower mines, to halloween pumpkin head's, the chicken grenades and over sized binoculars I think, mostly graphic mod's, but I did develop a scriptable way for the game to play ctf, plus a range of simpler mod's for lower-poly grass, and roaches that scurry around.

I work mostly with free programs like Blender3D, GIMP and GoldWave for audio production.

I am Canadian, and I named my game company "Two Turkey Neck Games" because I prepare the roasted Turkey twice a year, at Canadian ThanksGiving and also at ChristMas. Well, at one thanksgiving, I yanked from the turkey the bag of giblet's, but was surprised to find two turkey necks also..

I am pushing 60 year's old, But I still have thing's to contribute to the game scene.

I work now with Unity for my game engine, and am hopefully will provide a game I got renewed on from some old developments... I wish I could show a video...

Maybe I might...

I did create this https://twoturkeyneckgames.itch.io/melonquest

but that for some reason was always my focus, to re-create other game's to try and learn how the Unity game engine worked. I am prety shure most people do this, re-create pacman, galaxian, space invader's just to learn the in's and out's.

I am working on my own game now. Hopefully I can post some progress on it soon.