Thank you for testing out our game! There is definitely some tuning to do with matching inputs to the beat. It is quite generous in this version to make it accessible for everyone, and we would like to improve it if we keep working on it in the future :)
tupperwarefan
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Really liked this game! We had a similar idea at first of preparing a song that is then played for actions and I don't think we would have pulled it off as well. It was really satisfying when you got the correct pattern and the beat sounded good, especially with the visuals of shielding the laser (?). Great job :)
Ok good to know that you can move the characters during the replay, forgot that from the tutorial because there was quite a lot to read :D It did feel good when you got the chain set up, which I guess is the addictiveness in these types of games, just took a while to record them and had to often redo them because I messed up. Also kept forgetting plates... I did not beat all the levels yet because started to get a bit much with me messing up all the time, but might give it another go now that I know I can fix some of the recordings more easily!
Really interesting twist on the automation genre with a lot of potential! The actions could be a bit faster because it felt a bit slow making the recordings. One thing I noticed was that if I moved after recording but before pressing play, which I kept doing, all the movements got messed up. This also happened when I switched windows while waiting for workers to work or bumping into workers during gamepaly. A lot of critical feedback but I actually did really enjoy the game, it looked great and could see myself getting a bit too invested in a version where these issues were fixed! :)
Liked the mechanic and it was implemented in suprising ways! Took a while to figure out that I could just freeze the character in the position I wanted, which made everything a lot easier than trying to time jumps :D There could maybe be a limit to the amount of characters to make some puzzles harder. Overall a really fun and well polished game with well thought out puzzles and mechanics!
Really well made atmosphere and the first puzzle was very clever! Those ladders were a pain to go up down though. Got a good scare when I first saw that thing and died to it :D Did not continue after because would have had to start over (not an excuse because I got too scared to keep playing I promise). Great job in this short time :)
Handling of how the car reacted to the tornadoes was done really well! The driving was fun although a bit difficult, especially when facing to the sides because my brain got confused with the steering :D I did get stuck on a wall after a tornado but handling this in every case would be difficult in this time frame. Great job on this, especially if this was a solo project!
Really original twist on the frantic multiple minigames idea! I especially liked the addressing the public one. The sniper dudes were a bit annoying, especially as they sometimes stacked to have 3 or more in one spot or were waiting for you as you exited task 2 :D Congrats on making everything from scratch!
Took me several tries to win but I really enjoyed it! The gameplay was quite confusing at first, since I had no idea what the lightning rod and fire extinguisher were needed for, but I got the hang of it after a couple tries. Some things I was still not sure about at the end, e.g. what upgrade paths mean and what that thing in the left of the lower deck does. All the upgrades (except maybe the scrap collector) felt powerful and pretty well balanced with the progression of the game, which is difficult to do! Great job :)
A really surprising twist in the gameplay and a very innovative idea to combine these two very different game styles and having your success in one support the other! I wish the pizzeria portion of the gameplay was a bit more engaging somehow. Only carrying one item at a time meant there were too many customers to realistically serve (at least for me). This would be fine, but with no indicator of in which order the customer had arrived (the vertical order got mixed up with 5+ customers) or when they would leave, I got into a loop of making a pizza, the customer leaves just as I am done, then not having enough time to make the next pizza, which felt really frustrating. The survival portion of the game felt good, but I didn't experience anything too difficult because I did not want to keep making pizzas :D The overall atmosphere, feel and the art style of the game was amazing though! Turning the lights on / off also felt surprisingly satisfying. I think with some small tweaks to the gameplay it could be a really great game :)
I really liked this take on the theme! There was a feeling of calm and the simple gameplay did not feel boring. I think the movement could have been even slower to make it feel more calm :D Switching betweem the tools felt a bit clunky and would have been nice to do with number keys. Overall a satisfying experience though :)
This was an interesting twist on chess! It was quite easy to beat the AI before the chaos began because they did not protect their king at all, but once the chaos did start it got much more interesting. The different modifiers were well made, and making the AI incorporate all the different rules seems like a big task!
Got it in 3:29! The art style, atmosphere, and the character models were gorgeous! I assumed that they must have been existing assets but it's really impressive they were all made by you. One change I would make is giving some feedback when e.g. clicking the poison barrel, because I was not sure if it was not meant to do anything at first or if the game was just not working in the browser. The arrows also confused me a bit, because I first assumed they were also some action like the eye symbol. Overall great entry with a suitable length for a jam game :)
Very impressive that everything was made from scratch! The low poly assets looked great, the gameplay was very original, and I liked the fact that instruments were lost as you lost family members. My biggest criticism is that I did not see a reason to swim away from the dam, and just dodged the trash and collected the logs and food as it reached me, which made it quite easy to keep everyone alive.
Really great looking game with fun and original gameplay! The cat animations were great and I liked that the sound effect was different for each ground material. Some of the cat battles were a bit easy because the enemies just jumped down by themselves, but I understand programming smart enemies is hard in this time frame, especially with as a solo dev.






