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Tristan3

46
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3
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A member registered Jun 27, 2020 · View creator page →

Creator of

Recent community posts

Nice first game. I liked the idea of randomly changing the players and enemy values such that the larger value wins. With some tweaking that could make some cool back-and-forth gameplay. The only problem I came across is keeping my urge to bunny-hop at bay so I wouldn't run out of jumps. Overall well done!

Thankyou! The snapping was apart of the system that makes the forward direction of the die equal to the forward direction of the section you were currently on (excluding the Y axis) . I didn't get around to smoothing it out.

I would rate it but it is way too laggy on my laptop. Sorry. :(

A really good idea. I think I noticed the electricity-type-connections get smaller the further you are away. If that is the case then it is a really nice effect.

Thankyou for the feedback. If I continue working on the game I will make sure there is either a pointer to where the ball will land or I will just make them go straight.

Thankyou : )

Thanks for the feedback! You are not the only one who said that the balls should be bigger. However, my original idea was for people to actually hold down the button and stack up many of them together. I guess increasing to fire rate when holding down the button and putting "Hold for rapid fire" in the instructions might have communicated that better. Oh well.

Great job for your first game! My only suggestion is to look into simple materials/textures so that it is easier to see how fast you are going. Also don't discredit yourself, you did good. ;)

It was an interesting concept and was executed well. The controls were easy to understand. However, I kept only using two link orbs and then needed to place an extra one before making some new barriers. This was probably just my odd way of playing though. Well done :)

An upgrade and/or power up system might make that possible. LOL.

Well done. It felt really polished and responsive.

The concept was original and really trippy. For the first couple of levels I was just rotating and moving until I got them together. It was later on that I started to think about things more logically. The puzzles were great. Good job.

I was a bit confused at first but once I realised the Non-Euclidean environment it led to some really fun gameplay. I would have made the character movement a bit faster. However, being slow added to the mood of the game and made it a more casual experience.

Really cool idea. I like how the music changed when the worlds switched. I had lots of fun playing with my sister.

Thankyou. It was my first time actually drawing for my game so I am glad you liked it.

Thankyou for your feedback! I recon I will work on it post-jam after reading your comment. :)

Nice game. The concept was great! I did find it a bit laggy but I am not sure whether or not it was just my computer.

Thanks. Next time I will  think a bit more about the colours. And try to make it so it doesn't crash. 😂

Thankyou :)

Thanks for the feedback. I will  try to  keep it in mind for my next jam. 

Thanks for the feedback. Maybe I will keep working on it.

I did realise it would eventually crash. However, I never expected anyone to be playing it for that long. So thank you. :)

Nice puzzle game. Good job😉

Great concept and execution. Good job :)

Your game is awesome. Good job.

 I like how you added limitations. However, I couldn't figure out how to get the key from the slime. But still, great game.

Probably the best I have seen so far! Love the animation, concept an aesthetic. You have done really well.

I like the idea. Great job

Great game. I like the camera movement. Nice job😉

I found it a bit difficult. It was still really cool. Great job

Your game is great too

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Thanks :)

I like how the numbers change every now and then. Lots of fun.

great game

The idea of having the shooting being a disadvantage is smart

Very unique idea. Great art style.

I loved your game. It took me a while to figure out what attack and force moves were but overall, great job.

Great concept and animations. Enjoyed.

Awesome idea and execution. I caught myself raging over and over. Love it

Love the idea. Though it took a while to realise that I had to jump on the space bar at the start. Still, great game. :)